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A client-side mod for the game Risk of Rain 2 focused on the HUD/UI

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itsschwer/ror2-huddle-up

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HUDdle UP

A [ client-side ] mod that aims to expose more information in the HUD UI.

configuration

each feature can be toggled on or off

*OptionGenerator (+Risk Of Options) can be used to change the configuration in-game, rather than editing the file or using r2modman. If using OptionGenerator, note that most toggles will not take effect until the next stage.

compatibility

  • can be used alongside LookingGlass
    • LookingGlass also implements item descriptions (+stat calculations) and Artifact of Command menu tooltips
      • If you prefer HUDdleUP's implementation, disable the following configs in LookingGlass:
        • Misc > Item Stats
        • Command Settings > Command Tooltips

fuller item descriptions

replace the default short (pickup) descriptions in item (and equipment) tooltips with a combination of the short and detailed descriptions (and equipment cooldown)

note: this mod currently does not provide calculated item stack stats

vanilla HUDdleUP LookingGlass
screenshot of item description tooltip for equipment without any mods screenshot of item description tooltip for equipment with the HUDdleUp mod screenshot of item description tooltip for equipment with the LookingGlass mod

item tooltips in Artifact of Command menu

add tooltips to items in pickup picker menus (e.g. command cubes, void potentials) that show the (fuller) description of the item

equipment icon cooldown visual

add the cooldown progress visual from skill icons to the equipment icon

screenshot of equipment icon cooldown visual

difficulty tooltip in run info panel

add a tooltip to the difficulty icon in the HUD that shows the description of the run's difficulty

screenshot of run difficulty tooltip

rename equipment drones

replace the names of equipment drones in ally cards with the name of its held equipment

screenshot of renamed equipment drone ally cards

scoreboard shows chat history

show the chat history when the scoreboard is open


loot panel

adds a Loot panel to the hud to track how much loot is left on a stage — only visible when the scoreboard is open

screenshot of loot panel

what is tracked?

  • multishop terminals (counts individual terminals; includes shipping requests, excludes equipment)
  • chests (regular, large, legendary, category, large category)
  • adaptive chests
  • chance shrines (counts all potential drops if host)
  • equipment barrels (includes equipment terminals)
  • lockboxes (includes void variant)
  • once teleporter boss is defeated:
    • scrapper (includes cleansing pools; @ if present)
    • printers (includes cauldrons; based on input item tier)
    • void cradles (includes void potentials)
    • lunar pods (does not include lunar buds (bazaar))
  • once teleporter is charged:
    • cloaked chests
  • enemy counts (per team)
  • mountain shrine invitations

railgunner accuracy panel

  • active reload
    • run accuracy -percentage-
    • stage accuracy -percentage- (-cardinal-)
    • consecutive (best)
  • weak point
    • stage ratio — a single shot can hit multiple enemies' weak points
    • consecutive (best)

screenshot of railgunner accuracy panel


see also

  • LookingGlass src by DropPod — the more definitive quality-of-life UI mod
    • goes beyond exposing information (e.g. sorts items in the scoreboard inventory and the Artifact of Command menu)
  • StageRecap src by Lawlzee — shows a window at the end each stage reporting how many interactables you have collected (server-side)
  • DamageLog — another client-side UI mod, adding "a damage log to the HUD to show what you have taken damage from recently."