The simple, stupid finite state machine for Java™
- 13/03/2020: Version 2.0.0 is now released! This version is based on Java 8 and comes with a number of enhancements. Take a look at the release notes for all details.
Easy States is an event-driven Deterministic Finite Automaton implementation in Java.
It is inspired by Erlang design principles which describe a Finite State Machine as a set of relations of the form:
State(S) x Event(E) -> Actions(A), State(S')
These relations are interpreted like follows:
If we are in state S
and the event E
occurs, we should perform action(s) A
and make a transition to the state S'
.
Easy States provides APIs for key concepts of state machines:
State
: a particular state on which the machine can be at a given point in timeEvent
: represents an event that may trigger an action and change the state of the machineTransition
: represents a transition between two states of the machine when an event occursFiniteStateMachine
: core abstraction of a finite state machine
Using Easy States, you can define FSM transitions with an intuitive fluent API:
Transition t = new TransitionBuilder()
.sourceState(s0) //if we are in state s0
.eventType(Event.class) // and the event E occurs
.eventHandler(myActionA) // we should perform the actions A
.targetState(s1) // and make a transition to the state s1
.build();
Easy States has no dependencies. You can download the easy-states-2.0.0.jar
file and add it to your application's classpath.
If you use maven, add the following dependency to your pom.xml
:
<dependency>
<groupId>org.jeasy</groupId>
<artifactId>easy-states</artifactId>
<version>2.0.0</version>
</dependency>
Easy States requires a Java 8+ runtime.
This tutorial is an implementation of the turnstile example described in wikipedia:
A turnstile has two states: Locked
and Unlocked
. There are two inputs that affect its state: putting a coin in the slot (coin) and pushing the arm (push).
In the locked state, pushing on the arm has no effect; no matter how many times the input push is given it stays in the locked state.
Putting a coin in, that is giving the machine a coin input, shifts the state from Locked
to Unlocked
.
In the unlocked state, putting additional coins in has no effect; that is, giving additional coin inputs does not change the state.
For this example, we define:
- two states:
Locked
andUnlocked
- two events:
PushEvent
andCoinEvent
- two actions:
Lock
andUnlock
- and four transitions:
pushLocked
,unlock
,coinUnlocked
andlock
State locked = new State("locked");
State unlocked = new State("unlocked");
Set<State> states = new HashSet<>();
states.add(locked);
states.add(unlocked);
class PushEvent extends AbstractEvent { }
class CoinEvent extends AbstractEvent { }
Transition unlock = new TransitionBuilder()
.name("unlock")
.sourceState(locked)
.eventType(CoinEvent.class)
.eventHandler(new Unlock())
.targetState(unlocked)
.build();
Transition pushLocked = new TransitionBuilder()
.name("pushLocked")
.sourceState(locked)
.eventType(PushEvent.class)
.targetState(locked)
.build();
Transition lock = new TransitionBuilder()
.name("lock")
.sourceState(unlocked)
.eventType(PushEvent.class)
.eventHandler(new Lock())
.targetState(locked)
.build();
Transition coinUnlocked = new TransitionBuilder()
.name("coinUnlocked")
.sourceState(unlocked)
.eventType(CoinEvent.class)
.targetState(unlocked)
.build();
FiniteStateMachine turnstileStateMachine = new FiniteStateMachineBuilder(states, locked)
.registerTransition(lock)
.registerTransition(pushLocked)
.registerTransition(unlock)
.registerTransition(coinUnlocked)
.build();
The complete code of this tutorial can be found here.
To run the tutorial, please follow these instructions:
$>git clone https://github.com/j-easy/easy-states.git
$>cd easy-states
$>mvn install
$>mvn exec:java -P runTurnstileTutorial
You will be able to fire events interactively from the console and check the evolution of the machine's state.
Easy States is released under the terms of the MIT License:
The MIT License
Copyright (c) 2020, Mahmoud Ben Hassine (mahmoud.benhassine@icloud.com)
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.