Block Party is a clone of the puzzle game Tetris Attack. Written in JavaScript. Tetris Attack was originally released for the Super NES in 1995.
Tetris Attack is a tile-matching puzzle game. Rows of colored blocks continuously rise from the bottom of the well and push the existing stack of blocks up. Use the cursor to rearrange the blocks. Match three or more blocks of the same color in a row or column to eliminate them. The game ends if the stack of blocks is pushed past the top of the well.
Blocks fall under the effect of gravity if there is empty space underneath them. Because of this, it is possible to set up chain reactions for additional points. Each "wave" of a chain reaction increases the number of points rewarded multiplicatively. The Score field shows the current number of points.
The level of the game, visible in the Level field, increases when a certain number of blocks are eliminated, which also increases the rate at which the rows rise. The number of blocks that have been eliminated is tracked in the Blocks field.
Press the Up
, Down
, Left
, or Right
arrow keys to move the cursor. Press Space
or End
to swap the blocks under the cursor.
Press either Shift
key to push a new row into the well.
Press the Enter
key to pause or resume the game.
The W
, A
, S
, and D
keys can also be used instead of the arrow keys.
- Colors—This determines the number of possible block colors. More colors correspond to a higher difficulty level. The default is 6 colors.
- Level—The starting level. Rows rise at a faster rate at higher levels. Each level also has a different background. There are 10 levels.
- Height—The starting height. This setting determines the number of rows the game starts with. The default is 7 rows.
- Mode
- The goal of the Standard mode is simply to play as long as possible and earn the greatest amount of points before losing.
- In Time Attack mode, the timer counts down from 5 minutes. The challenge is to attain the highest score possible before the timer expires.
There is a separate high score table for each mode and for each difficulty level (i.e., number of colors).
Image sources: cyan, green, grey, orange, teal, white.
Uses Animosa font by Stefano Giliberti and Hang the DJ font by Pizzadude.
- J.C. Fields jcfields@jcfields.dev
- Columns—Another puzzle game on which this one is based.