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Upload minimal source code v0.1.15
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khaivu-mta committed Aug 2, 2024
1 parent b09bb6c commit 4bfeb05
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17 changes: 17 additions & 0 deletions .gitignore
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.vs
[Pp]ackages
[Oo]bj
[Bb]in
*.user
.git
.gita
!Binaries/*.zip
Binaries
*.lnk

*.db
League-of-Legends-Bot/Binaries/LeagueAI.zip
League-of-Legends-Bot/ServiceLeagueAI/Data/LeagueAI.Libraries.Embed.dll
Data
ServiceLeagueAI.xml
683 changes: 674 additions & 9 deletions LICENSE

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177 changes: 177 additions & 0 deletions Source/Api/ActivePlayerApi.cs
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using LeagueAI.Libraries.Entities;
using LeagueAI.Libraries.Game;
using LeagueAI.Libraries.Helper;
using LeagueAI.Libraries.Interfaces;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Text;
using System.Threading;

namespace LeagueAI.Libraries.Api
{
public sealed class ActivePlayerApi : BaseApiMember<GameApi>
{
private readonly Dictionary<string, string> upgradeSkillMap;
public ActivePlayerApi(GameApi api) : base(api)
{
// Khởi tạo thứ tự cộng kỹ năng
if (File.Exists(DEFINE.ConfigPath))
{
var content = "";
using (FileStream fileStream = new FileStream(DEFINE.ConfigPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
{
using (StreamReader streamReader = new StreamReader(fileStream, Encoding.Default))
{
content = streamReader.ReadToEnd();
}
}
JObject jobj = JObject.Parse(content);
Dictionary<string, string> dictation = jobj?["SettingGame"]?["upgrandSkillMap"]?.ToObject<Dictionary<string, string>>();
upgradeSkillMap = dictation;
return;
}

upgradeSkillMap = new Dictionary<string, string>()
{
{ "1", "Q" },
{ "2", "W" },
{ "3", "E" },
{ "4", "Q" },
{ "5", "W" },
{ "6", "R" },
{ "7", "Q" },
{ "8", "W" },
{ "9", "Q" },
{ "10", "W" },
{ "11", "R" },
{ "12", "Q" },
{ "13", "W" },
{ "14", "E" },
{ "15", "E" },
{ "16", "R" },
{ "17", "E" },
{ "18", "E" },
{ "19", "Q" },
{ "20", "W" },
{ "21", "E" },
{ "22", "R" },
};
}

public IEntity GetNearEnemyPosition()
{
var handle = Program.GameHandle;
if (handle == null || handle == IntPtr.Zero) return null;

// Lấy toạ độ của kẻ địch đang tấn công
Point? target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyFocus.ToColorRGB().Value, handle);
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));

// Lấy toạ độ của kẻ địch trên màn hinh
target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyLevelBox.ToColorRGB().Value, handle, deviantX: 30, deviantY: 30);
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));

// Lấy toạ độ của creep địch
target = ScreenHelper.GetColorPosition(DEFINE.ColorEnemyCreep.ToColorRGB().Value, handle);
if (target != null) return new Minion(new Point(target.Value.X, target.Value.Y));

return null;
}

public void TryCastSpellOnTarget(
string skill,
int delay
)
{
// Tung kỹ năng vào vị trí kẻ địch gần nhất
IEntity target = GetNearEnemyPosition();

if (target == null) return;

skill = skill.ToUpper();
InputHelper.MoveMouse(target.Position.X, target.Position.Y);
InputHelper.PressKey(skill, delay);
Thread.Sleep(BotApi.IDLE_DELAY);
}

public void TryNormalAttack(char keyAttack = 'a', int delay = 100)
{
IEntity target = GetNearEnemyPosition();

if (target == null) return;

InputHelper.PressKey(keyAttack.ToString(), delay);
InputHelper.MoveMouse(target.Position.X, target.Position.Y);
Thread.Sleep(BotApi.IDLE_DELAY);
}

public void UpgradeSpell(
string skill
)
{
// Lên cấp skill bằng phím tắt ctrl + skill
InputHelper.KeyDown("ControlKey", 50);
InputHelper.KeyDown(skill, 50);
Thread.Sleep(BotApi.IDLE_DELAY);
InputHelper.KeyUp(skill, 50);
InputHelper.KeyUp("ControlKey", 50);
Thread.Sleep(BotApi.IDLE_DELAY);
}

public void UpgradeSpellOnLevelUp(double level = -1)
{
if (level <= 0)
return;

if (upgradeSkillMap.TryGetValue(level.ToString(), out string skill))
UpgradeSpell(skill);
}

public double GetHealthPercent()
{
// Lấy ra % máu hiện tại.
ChampionStat stats = GameLCU.GetStats();
if (stats?.currentHealth != null
&& stats?.maxHealth != null)
{
return (stats?.currentHealth ?? 10) / (stats?.maxHealth ?? 100);
}

return -1;
}

public double GetManaPercent()
{
// Lấy ra % mana hiện tại.
ChampionStat stats = GameLCU.GetStats();
if (stats?.resourceValue != null
&& stats?.resourceMax != null)
{
return (stats?.resourceValue ?? 10) / (stats?.resourceMax ?? 100);
}

return -1;
}

public double GetLevel() => GameLCU.GetPlayerLevel();

public double GetGolds() => GameLCU.GetPlayerGolds();

public List<Item> GetItemBuyed(string summonerName) => GameLCU.GetPlayerItems(summonerName);

public string GetName() => GameLCU.GetPlayerName();

public bool IsDead() => GameLCU.IsPlayerDead();

public void Recall(int delay)
{
InputHelper.PressKey("B", 50);
Thread.Sleep(delay);
}

public void TryCastSpellOnTarget(char skill, int delay) => TryCastSpellOnTarget(skill.ToString(), delay);
}
}
15 changes: 15 additions & 0 deletions Source/Api/BaseApiMember.cs
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using LeagueAI.Libraries.Interfaces;

namespace LeagueAI.Libraries.Api
{
public abstract class BaseApiMember<T> where T : IApi
{
protected T Api { get; private set; }


public BaseApiMember(T api)
{
Api = api;
}
}
}
33 changes: 33 additions & 0 deletions Source/Api/BotApi.cs
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using LeagueAI.Libraries.Enums;
using LeagueAI.Libraries.Helper;
using LeagueAI.Libraries.Interfaces;
using System.Threading;

namespace LeagueAI.Libraries.Api
{
public sealed class BotApi : IApi
{
public static int IDLE_DELAY { get; set; } = 150;

public void Log(object message)
{
Logger.WriteLine(message);
}
public void Warn(object message)
{
Logger.WriteLine(message, EMessageState.WARNING);
}
public void Error(object message)
{
Logger.WriteLine(message, EMessageState.ERROR);
}
public void Wait(int ms)
{
Thread.Sleep(ms);
}
public void ExecutePattern(string name)
{
PatternsUlti.Execute(name);
}
}
}
52 changes: 52 additions & 0 deletions Source/Api/CameraApi.cs
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using InputManager;
using LeagueAI.Libraries.Helper;
using System.Drawing;
using System.Threading;

namespace LeagueAI.Libraries.Api
{
public sealed class CameraApi : BaseApiMember<GameApi>
{
public bool isLocked { get; set; }
public CameraApi(GameApi api) : base(api)
{
isLocked = false;
}

public void Toggle()
{
// Khoá/mở camera
string key = Configuration.Instance.SettingGame?.hotKeys?.evtCameraLockToggle?.ToString() ?? "y";
key = key?.Replace("[", "")?.Replace("]", "")?.ToUpper();
InputHelper.PressKey(key, 50);
isLocked = !isLocked;
}

public void LockAlly(
int allyIndice
)
{
// Khoá camera vào đồng minh
string key = "F" + allyIndice;
InputHelper.KeyUp(key, 50);
InputHelper.KeyDown(key, 50);
Thread.Sleep(BotApi.IDLE_DELAY);
}

public void PingComing()
{
// Ping đang tới
var startPoint = new Point(DEFINE.TargetClick[0], DEFINE.TargetClick[1]);
var endPoint = new Point(DEFINE.TargetClick[0] + 100, DEFINE.TargetClick[1]);

Mouse.Move(startPoint.X, startPoint.Y);
InputHelper.PressKey("V", 100);
Mouse.ButtonDown(Mouse.MouseKeys.Left);
Thread.Sleep(200);
Mouse.Move(endPoint.X, endPoint.Y);
Thread.Sleep(100);
Mouse.ButtonUp(Mouse.MouseKeys.Left);
Thread.Sleep(BotApi.IDLE_DELAY);
}
}
}
39 changes: 39 additions & 0 deletions Source/Api/ChatApi.cs
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using LeagueAI.Libraries.Helper;
using System.Drawing;
using System.Threading;
using System.Windows.Forms;

namespace LeagueAI.Libraries.Api
{
public sealed class ChatApi : BaseApiMember<GameApi>
{
public ChatApi(GameApi api) : base(api) { }

public void TalkInGame(string message, int delayPressKey = 40, int delay = 200)
{
Thread.Sleep(300);

InputHelper.PressKey(Keys.Enter, delay);
InputHelper.InputWords(message, delayPressKey, delay);
InputHelper.PressKey(Keys.Enter, delay);
}

public void TalkInClient(string message, int delayPressKey = 20, int delay = 200)
{
Thread.Sleep(1500);

var locationSafe = DEFINE.ColorBoxChatBanPick;
var color = Color.FromArgb(locationSafe[0], locationSafe[1], locationSafe[2]);

var handle = Program.ClientHandle;
if (handle == null || handle == System.IntPtr.Zero) return;

Point? target = ScreenHelper.GetColorPosition(color, handle, deviantX: 0, deviantY: 0);
if (target == null) return;

InputHelper.LeftClick(target.Value.X, target.Value.Y, delay);
InputHelper.InputWords(message, delayPressKey, delay);
InputHelper.PressKey(Keys.Enter, delay);
}
}
}
56 changes: 56 additions & 0 deletions Source/Api/ClientApi.cs
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using LeagueAI.Libraries.Entities;
using LeagueAI.Libraries.Enums;
using LeagueAI.Libraries.Game;
using LeagueAI.Libraries.Helper;
using LeagueAI.Libraries.Interfaces;
using System.Threading;

namespace LeagueAI.Libraries.Api
{
public sealed class ClientApi : IApi
{
public void WaitClientOpen(
int timeout = 60
)
{
while (!IsClientOpen())
{
if (timeout <= 0)
{
Logger.WriteLine(DEFINE.NotOpenGameClientYetLog, EMessageState.ERROR);
Program.Exit(1);
}
timeout -= 5;
Thread.Sleep(5000);
}
}

public bool IsClientOpen() => ClientLCU.IsClientOpen();

public void Initialize() => ClientLCU.Initialize();
public void BringToFont() => ClientLCU.BringToFont();
public void CenterScreen() => ClientLCU.CenterScreen();
public void CloseClient() => ClientLCU.CloseClient();
public void KillProcessRenderUxClient() => ClientLCU.KillProcessRenderUxClient();

public void OpenClient() => ClientLCU.OpenClient();

public Summoner LoadSummoner() => ClientLCU.GetCurrentSummoner();

public void CreateLobby(EQueueRoom queueId) => ClientLCU.CreateLobby(queueId);

public ESearchMatchResult SearchMatch() => ClientLCU.SearchMatch();

public void Reconnect() => ClientLCU.Reconnect();

public void AcceptMatch() => ClientLCU.AcceptMatch();

public bool IsMatchFound() => ClientLCU.IsMatchFound();

public EGameflowPhase GetGameflowPhase() => ClientLCU.GetGameflowPhase();

public EChampionPickResult PickChampion(EChampion champion) => ClientLCU.PickChampion(champion);
public bool PickSkin(Summoner player) => ClientLCU.PickSkin(player);
public string HonorPlayer() => ClientLCU.PostHonorAfterGameDone();
}
}
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