LuaJIT bindings for bgfx.
(This is a port of work I've created for a personal project.)
The binding generator is barely sufficient for parsing the BGFX C headers.
It worked when I ran it 7 months ago, and it worked when I ran it today, so it might be useful for your own projects.
The generator itself will run under any modern Lua.
However, you need cpp available in $PATH. I've only tested the generator on Linux.
And watch out for the hardcoded library paths in the bgfx_api.lua output. Just, you know, change them.
Tested on LuaJIT on Windows, OSX, and Linux. Seems to work.
Oh: Only tested on (and designed for) 64-bit systems.
The example code especially may fall over on a 32-bit system. Who knows?
- built/: Output from the bindings generator & a few binaries (warning: Arch Linux .so build)
- bgfx-include/: What the binding generator builds from
- example/: An example application using BGFX and GLFW together to show a quad
- this directory: Fluff & the binding generator.
License: MIT for my work - the binding generator, basically. I use someone else's GLFW bindings in the example. And bgfx itself is of course courtesy of the wonderous @bkaradzic.
GLHF