The main goals of this final burn alpha port are/were :
- have a basic but user friendly user interface on non windows devices
- use a recent rendering interface for speed and effects support
- cross-platform and code portability
- easy updates of fba core (no modifications to the original sources)
- use arm asm m68k (cyclone) core on arm devices
Currently supported devices
- Linux (sfml, sdl2)
- RPI 3 (sfml, sdl2, wip)
- Ps Vita (vita2d)
PS VITA
- data is located at "ux0:/data/pfba"
- default rom path is "ux0:/data/pfba/roms/"
- rom path can be changed in "ux0:/data/pfba/pfba.cfg"
- preview images can be put in "ux0:/data/pfba/previews/rom-name.png"
- in the ui: START = gui options + default rom configuration
- in the ui: SELECT = selected rom configuration
- in game: SELECT+START = menu
- in game: SELECT+L = saves states
- in game: SELECT+SQUARE = service switch
- in game: SELECT+TRIANGLE = 1P+2P switch
- in game: SELECT+LEFT/RIGHT = change shader
- in game: SELECT+UP/DOWN = change scaling
Clone repository
- git clone --recursive git@github.com:Cpasjuste/pfba.git
- cd pfba && git submodule update --init --recursive
Linux (SDL2) compilation
- Dependencies (deb) : libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba
Linux (SFML) compilation
- Dependencies (deb) : libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libsfml-dev libpng-dev
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_SFML=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba
Ps Vita compilation
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_PSP2=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba.vpk
RPI3 compilation
- mkdir cmake-build
- cd cmake-build
- cmake -DBUILD_RPI=ON -DBUILD_SDL2=ON -DCMAKE_BUILD_TYPE=Release ..
- make pfba.deps
- make pfba
Thanks
- Xavier for the support (http://www.consolex-bordeaux.fr/)
- ScHlAuChi for all the advices and testing
- fba/mame authors (http://www.fbalpha.com/, http://mamedev.org/)
- xerpi for vita2d (https://github.com/xerpi/libvita2d)
- frangarcj for vita2d shader support (https://github.com/frangarcj/vita2dlib)
- people behind the vitasdk (https://github.com/vitasdk)