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Releases: lostjared/acidcamGL

acidcamGL - for macOS 12 or greater

01 Nov 01:19
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Because of the security settings, you must allow this program to run so it can work on MacOS.

Read the project REAMDE for directions on how to use the command line to launch this program
First, you need to export the SHADER_PATH and then AC_MIDI with the location of the midi configuration file. The one I use has been included
but the configuration file generator has also been included.

This works on ARM64 MacOS with Rosetta 2.

acidcamGL v1.8.0 - New Shaders - Windows x64

30 Aug 02:34
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Contains a lot of new shaders, and a script to bring up a Console window to be able to use the command line for acidcam with all the path variables set. There is a shortcut to it in the Start menu under acidcamGL.

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acidcamGL v1.7.0 - Visual Studio 2019 Project Files

17 Jul 23:22
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Here are the project files for Visual Studio 2019 for the current version of the project.

acidcamGL v1.7.0 - Experimental Version 6 for Windows x64

17 Jul 22:14
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New in this version:
You can now use a JPG or PNG file for input instead of just a video or a camera. This opens up a whole new range of videos to be created.
Also includes more fragment shaders including more sound reactive examples and options for the Launcher.

Updated to version C, found a bug that caused the program to crash. This has been fixed.

acidcamGL: v1.7.0 - Experimental Version 5

11 Jul 09:59
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Updates to this one, include new shaders, audio disabled by default In the launcher, and if no Mic or input source is found it exits gracefully.
Remember you need the Microsoft Visual Studio 2019 Runtime to run this port of the application.

acidcamGL v1.7.0 - Experimental Release Version 4

10 Jul 09:52
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This is another test release so you can help me find bugs.
This includes an updated Launcher application with the ability to disable audio or set the sensitivity of the reaction.
The higher the value the more sensitive it is, you will need to adjust this for your input if it is a stereo line in, then it should be a lower value
like 2.0 or if it is a Microphone turned down low it could be 25.0 to 50.0 you will have to adjust this. Also, it gives the option whether or not to set the input to Mono or Stereo (1 or 2 channels).

To enable Audio reactivity press SHIFT + 4 to disable press SHIFT + 4.
This is all still in the early stages of development and only the newer shaders support it. (say 200-424).

acidcamGL x64 - Experimental Support for Audio Reactivity

06 Jul 15:06
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Tieing this all together now, you can disable with -y

I still need to figure out how to detect if a Mic is stereo or mono.
For now, it only supports Stereo.

Presss Shift + 4 to enable / disable Audio

This version is only for testing purposes.

acidcamGL: Experimental Support for Audio Reactive Shaders

05 Jul 12:48
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Here is a new version with several improvements

Time manipulation is separated from audio reactivity

Shift + 2 toggles time manipulation on and off
Shift + 4 toggles audio reactivity on and off
Shift + 3 restores the time variable to the current time

Also, this requires a Stereo microphone

TODO:
Detect Microphone is stereo or Mono and initialize correctly.

If you decide to test this version please contact me if you discover any bugs or problems so I can fix it.
Thank you.

If you use -y on the command line argument (add it to the textbox next to launch button)
it will disable initialization of audio devices.

acidcamGL v1.7.0 Experimental Audio Reactivity Test

05 Jul 02:20
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This is a test version of new Audio Reactivity feature.
When the program starts it will open the default sound input and default sound output (set in Windows Settings)
and whenever you hit

Shift + 2

It will enable/disable reactivity for shaders 200-400 or so. Try 398 or 388 and move around from there to find one you like.
This is experimental so it probably will have some issues, please get in touch with me if you find any!

acidcamGL v1.6.0 - MIDI Support

26 Jun 17:38
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Note: This program requires the Visual Studio 2019 x64 Runtime.

Download from Microsoft.

Please follow these instructions to configure your MIDI device:

Generate Configuration File:

Run the midi-cfg tool to generate your configuration file:

After generating the file, copy it to the following directory:
C:\Program Files\LostSideDead\acidcamGL\acidcamGL\acidcamGL_x64
Note: The program cannot be run from the installation directory. Generate the configuration file in a different location before copying it to the install directory.
Use GUI Configuration Tool:

Alternatively, you can use the GUI configuration tool.
Configure the keys using the GUI, then click 'Save.'
The configuration file will be saved in the current directory.
Copy the saved configuration file to the install directory mentioned above.