Custom UI components for Unity3D game engine. Intended to fill the gap of some missing, yet useful UI components.
You have two options to use UnityUIComponents in your project:
- download repository, launch /src/Localwire.UnityUIComponents.sln and build project in Release mode, then copy
Localwire.UnityUIComponents.dll
over to your project's Assets folder - download repository, navigate to examples in /examples/Localwire.UnityUIComponents.Examples/Assets/DLLs/ and copy over
Localwire.UnityUIComponents.dll
to your project's Assets folder
Similiar to its web equivalents, Autocomplete Textbox listens to user input in InputField
and after short delay (defined by user), queries provided source of IAutocompleteSource<T>
with input as criteria and prints results out to UI as AutocompleteResultListElement
.
Unlike most of built-in Unity3D components, selected item will not only be shown as string in Text
component but also provided as actual, strongly-typed item of type T
through AutocompleteTextboxView.SelectedItem
property.
Example: