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Underlying data structures to power a bracket-style tournament of teams/competitors.

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Playoffs

Gem Version CI License: MIT

I was looking to create a turn-based sports game which, inevitably, would include a playoffs simulator. This library provides a few, easy-to-use APIs to create, simulate, and complete a team & series-based tournament with one clear winner.

Installation

To install through Rubygems:

gem install playoffs

You can also add this to your Gemfile using:

bundle add playoffs

Copy the executables locally:

bundle binstubs playoffs

CLI Usage

This library comes with an executable which shows off the basics of consuming the underlying data structures. It is currently limited to supporting NBA-style playoffs (play-in games included). Let's say we are looking to model the 2024 NBA playoffs, we could run these commands to simulate step-by-step:

Create New Tournament

bin/playoffs 2024.yaml new BOS,NYK,MIL,CLE,ORL,IND,PHI,MIA,CHI,ATL,OKC,DEN,MIN,LAC,DAL,PHX,LAL,NO,SAC,GS

Note(s):

  • This will save a serialized tournament to 2024.yaml
  • The last argument is a comma-separated list of teams in ranked order per conference.

View Bracket

bin/playoffs 2024.yaml

This will output a tree-based text representation:

TBD
└ BestOf::7::Series::TBD::0::TBD::0
  ├ BestOf::7::Series::TBD::0::TBD::0
  │ ├ BestOf::7::Series::TBD::0::TBD::0
  │ │ ├ BestOf::7::Series::BOS::0::TBD::0
  │ │ │ └ BestOf::1::Series::TBD::0::TBD::0
  │ │ │   ├ BestOf::1::Series::PHI::0::MIA::0::LoserAdvances
  │ │ │   └ BestOf::1::Series::CHI::0::ATL::0
  │ │ └ BestOf::7::Series::CLE::0::ORL::0
  │ └ BestOf::7::Series::TBD::0::TBD::0
  │   ├ BestOf::7::Series::MIL::0::IND::0
  │   └ BestOf::7::Series::NYK::0::TBD::0
  │     └ BestOf::1::Series::PHI::0::MIA::0::WinnerAdvances
  └ BestOf::7::Series::TBD::0::TBD::0
    ├ BestOf::7::Series::TBD::0::TBD::0
    │ ├ BestOf::7::Series::OKC::0::TBD::0
    │ │ └ BestOf::1::Series::TBD::0::TBD::0
    │ │   ├ BestOf::1::Series::LAL::0::NO::0::LoserAdvances
    │ │   └ BestOf::1::Series::SAC::0::GS::0::LoserAdvances
    │ └ BestOf::7::Series::LAC::0::DAL::0
    └ BestOf::7::Series::TBD::0::TBD::0
      ├ BestOf::7::Series::MIN::0::PHX::0
      └ BestOf::7::Series::DEN::0::TBD::0
        └ BestOf::1::Series::LAL::0::NO::0::WinnerAdvances

View Rounds

bin/playoffs 2024.yaml rounds

This will output all series, grouped by round:

BestOf::1::Series::PHI::0::MIA::0
BestOf::1::Series::CHI::0::ATL::0
BestOf::1::Series::LAL::0::NO::0
BestOf::1::Series::SAC::0::GS::0

BestOf::1::Series::TBD::0::TBD::0
BestOf::1::Series::PHI::0::MIA::0
BestOf::1::Series::TBD::0::TBD::0
BestOf::1::Series::LAL::0::NO::0

BestOf::7::Series::BOS::0::TBD::0
BestOf::7::Series::CLE::0::ORL::0
BestOf::7::Series::MIL::0::IND::0
BestOf::7::Series::NYK::0::TBD::0
BestOf::7::Series::OKC::0::TBD::0
BestOf::7::Series::LAC::0::DAL::0
BestOf::7::Series::MIN::0::PHX::0
BestOf::7::Series::DEN::0::TBD::0

BestOf::7::Series::TBD::0::TBD::0
BestOf::7::Series::TBD::0::TBD::0
BestOf::7::Series::TBD::0::TBD::0
BestOf::7::Series::TBD::0::TBD::0

BestOf::7::Series::TBD::0::TBD::0
BestOf::7::Series::TBD::0::TBD::0

BestOf::7::Series::TBD::0::TBD::0

View Up Next

bin/playoffs 2024.yaml up

This will output the current round number and series (nothing if the tournament is over):

1
BestOf::1::Series::PHI::0::MIA::0

Log a Win

Once you know which series is currently up, use this command to pick a winner:

bin/playoffs 2024.yaml win PHI

This will output the current series after the win:

BestOf::1::Series::PHI::1::MIA::0::Done

Simulate

The CLI example executable comes with a randomized simulator. This is where this library stops and the application should start: the consumer is responsible to actually deciding winners while this library is only focused on providing the state machine. Run this command to simulate the rest of the games and series:

bin/playoffs 2024.yaml sim

This will output the number of games simulated and the winner:

97
DAL

View Winner

bin/playoffs 2024.yaml winner

Will output the winner (nothing if the tournament is not over):

DAL

Ruby API Usage

While the CLI executable exemplifies building a consumer app using the data structures provided here, the real power is extending yourself to fit your needs, specifically:

  1. Subclassing Playoffs::Team to customize per your domain-specific needs

  2. Constructing your own tournament using the main Playoffs::Series data structure. View Playoffs::Basketball#tournament_for to see how an NBA tournament is constructed.

  3. Interact with the tournament state machine directly, such as:

    • Playoffs::Tournament#up_next: Get the current series which needs a winner.
    • Playoffs::Series#win: Log a winner for the current series.
    • Playoffs::Tournament#winner: Get the winning team once there is no current series (series is over).

Contributing

Development Environment Configuration

Basic steps to take to get this repository compiling:

  1. Install Ruby (check playoffs.gemspec for versions supported)
  2. Install bundler (gem install bundler)
  3. Clone the repository (git clone git@github.com:mattruggio/playoffs.git)
  4. Navigate to the root folder (cd playoffs)
  5. Install dependencies (bundle)

Running Tests

To execute the test suite run:

bin/rspec spec --format documentation

Alternatively, you can have Guard watch for changes:

bin/guard

Also, do not forget to run Rubocop:

bin/rubocop

And auditing the dependencies:

bin/bundler-audit check --update

And Sorbet:

bin/srb

Publishing

Note: ensure you have proper authorization before trying to publish new versions.

After code changes have successfully gone through the Pull Request review process then the following steps should be followed for publishing new versions:

  1. Merge Pull Request into main
  2. Update version.rb using semantic versioning
  3. Install dependencies: bundle
  4. Update CHANGELOG.md with release notes
  5. Commit & push main to remote and ensure CI builds main successfully
  6. Run bin/rake release, which will create a git tag for the version, push git commits and tags, and push the .gem file to rubygems.org.

Code of Conduct

Everyone interacting in this codebase, issue trackers, chat rooms and mailing lists is expected to follow the code of conduct.

License

This project is MIT Licensed.

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Underlying data structures to power a bracket-style tournament of teams/competitors.

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