Skip to content
View nakjun's full-sized avatar

Block or report nakjun

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
nakjun/README.md

πŸ‘‹ Hello, I'm Nak-Jun Sung

I'm a software engineer with a passion for developing AI, Graphics, Simulation... I recently completed my Ph.D. in Software Convergence, specializing in computer graphics, and starting in September 2024, I will be joining GMCOM as the AX Team Leader.

πŸŽ“ Education

  • Ph.D. in Software Convergence (Computer Graphics), Soonchunhyang University, Mar 2018 – Aug 2024
  • M.S. in Computer Science (Computer Graphics), Soonchunhyang University, Sep 2016 – Feb 2018
  • B.S. in Computer Software Engineering, Soonchunhyang University, Mar 2012 – Aug 2016

πŸ’Ό Career

  • AI Researcher(Medical-AI), National Cancer Center, Nov 2024 - Current
  • AX Team Leader, GMCOM, Sep 2024 - Nov 2024
  • Part-Time Lecturer, Soonchunhyang University, Mar 2024 – Jun 2024
  • Engine Team Leader (Algorithm Development), TenEleven, Mar 2022 – Nov 2023
  • Graphics Team Lead Engineer (Unity Development), Hutom, May 2020 – Feb 2022
  • Part-Time Lecturer, Soonchunhyang University, Mar 2019 – Jun 2019
  • CEO, ALL4ONE, Jul 2018 – Mar 2019

πŸ”‘ Core Competencies

  • Expertise in commercial software development using languages such as C++, C#, Python, and more.
  • Extensive research in areas including physical simulation, digital twin, and parallel processing.
  • Proven leadership experience with hands-on involvement in both new development and legacy system improvement.

🌱 Interest Fields

  • AI
    Conducting advanced technology research related to AI. Interested in researching the latest Vision models and VLM based on CNN and ViT. Also interested in LLM and working on fine-tuning and instruction-tuning projects.

  • Graphics and Simulation
    Continued interest in Position-Based Dynamics (PBD) and Mass-Spring Systems (MSS) for physics simulation. Recently delving into newer techniques such as Vertex Block Descent and keeping a close eye on advancements in WebGPU for high-performance web-based graphics.

Pinned Loading

  1. react-typescript-webgpu-dynamic-simulations react-typescript-webgpu-dynamic-simulations Public

    Cloth Simulation with WebGPU Compute Shader

    TypeScript 8 1

  2. Position-Based-Dynamics-with-Unity-GPU Position-Based-Dynamics-with-Unity-GPU Public

    Position Based Dynamics with Unity GPU

    C# 7 2

  3. webgpu-obj-viewer webgpu-obj-viewer Public

    TypeScript 1

  4. DeformableObjectSim-PBD DeformableObjectSim-PBD Public

    Forked from hly-12/DeformableObjectSim-PBD

    C#

  5. python-data-parser python-data-parser Public

    python-data-parser with streamlit

    Python

  6. simple-rag-chatbot simple-rag-chatbot Public

    Python 1