A simple self-driving car simulator built with Unity.
The fist version of this game is being developed to train neural networks using supervised learning.
- Easy to create new tracks
- Save training data in txt files
- Udp interface with autonomous mode
V0 - 1/19/18
- Linux (109,7 MB)
Download
Extract the contents of Linux_x86_universal.zip
Inside Linux_x86_universal/Linux_x86_universal folder
Right click on Cone_SIM.x86 or Cone_SIM.x86_64
Properties-> Permission-> Check "Allow executing file as program"
Double click on Cone_SIM.x86 or Cone_SIM.x86_64
Or in terminal
$ cd Linux_x64_universal/Linux_x64_universal
$ chmod +x Cone_SIM.x86 # 32-bit
$ chmod +x Cone_SIM.x86_64 # 64-bit
$ ./Cone_SIM.x86 # 32-bit
$ ./Cone_SIM.x86_64 # 64-bit
Unity configuration window will be open, where is possible to configure graphics and input settings.
Click Ok to start the game.
- Windows 64-bit (62,0 MB)
Download
Extract the contents of Windows_64b.zip
Inside Windows_64b/Windows_64b folder
Double click on Cone_SIM.exe
Unity configuration window will be open, where is possible to configure graphics and input settings.
Click Ok to start the game.
In Table 1. is shown the data that is store which frame
Table 1
Index | Data |
---|---|
0 | Recording time |
1 | Throttle input |
2 | Brake input |
3 | Steering input |
4 | Handbrake input |
5 | Car speed |
6 | Acceleration x |
7 | Acceleration z |
8 | Position x |
9 | Position z |
10 to 45 | 36 raycasts distance |
P.S.:
- From the image below z is the vertical axis, and x is the horizontal axis
- Raycast[0] is in the right side (90º) of the car
Which frame a string is send throgh udp. This string contais the same data shown in Table 1. The game waits for a csv string with the data shown in Table 2.
Table 2
Index | Data |
---|---|
0 | Throttle |
1 | Brake |
2 | Steering |
3 | Handbrake |
There is many things to be done
- Improve joystick and racing wheel interface
- Reinforcement Mode
Some bugs may apper!