Vergleichende Analyse von Laravel Admin-Panels mittels Software Design Principles und Patterns sowie prototypischer Implementierung
https://github.com/nikcani/bachelorarbeit/releases
https://gitlab.com/graw-radiosondes/sounding-console
https://www.reddit.com/r/laravel/comments/wn8n8u/laravel_nova_vs_filament/
- I have worked with both and found Filament much easier to work with.
- Another problem I encountered with Nova is that customers without a technical background have a difficult time to work with Nova.
- Customising nova is really difficult.
- I've used both, and i still use both , but i prefer filament for it's community and easy customization, but i still use nova for vue projects.
- Nova is perfect if you don't need customization
- In my experience if you don’t need alot of custom work use Nova cause it’s easier and way faster to develop with.
- If you need something custom use filament.
- Filament is a lot easier to customize and extend. Mainly because you don’t have the compile Vue, etc.
https://laracasts.com/discuss/channels/laravel/whats-the-best-free-laravel-admin-panel
https://laracasts.com/discuss/channels/inertia/inertiajs-vs-livewire-laravel
- Both aim to leverage the server as much as possible (routing, controllers, database access), while also avoiding full page refreshes. The difference is the views:
- Inertia: JavaScript templates (Vue/React/Svelte)
- Livewire: PHP (Blade) templates (minimal use of JS when needed)
https://www.byte5.de/blog/zeit-sparen-mit-laravel-livewire-und-inertia-im-vergleich/
https://github.com/livewire/awesome-tall-stack#the-tall-stack
- first stable release: 2018-08-22
- major versions: 4
- first stable release: 2021-03-02
- major versions: 2
- Single responsibility principle (SRP)
- A class should have one, and only one, reason to change.
- Open/closed principle (OCP)
- You should be able to extend a classes behavior, without modifying it.
- Liskov substitution principle (LSP)
- Derived classes must be substitutable for their base classes.
- Interface segregation principle (ISP)
- Make fine grained interfaces that are client specific.
- Dependency inversion principle (DIP)
- Depend on abstractions, not on concretions.
- Don't complicate the code.
- The code should be its documentation itself.
- Any new programmer on the team should be able to get into the project quickly.
- Do not code using the Copy-Paste principle (there is no such rule).
- See that the same code repeats in several places? Extract code for a separate function.
- We should not write code “for the future”.
- Such code is not needed at the moment.
is a large set of rules about which I could write a separate article. These are the basic principles that we should follow when creating object design and responsibility assignments. It consists of: Information Expert, Controller, Creator, High Cohesion, Low Coupling, Pure Fabrication, Polymorphism, Protected Variations, Indirection.
- SOLID Principles
- PSR Compliance
- KISS Principle
- DRY Principle
- Maturity
- Prototypische Erfahrungen
- konkret: können die Probleme mit der Flight View optimiert werden?
- Umfang der Features
- Quantität
- Qualität
- Verfügbare Erweiterungen
- Quantität
- Qualität
- Wie bewertet man Maturity?
- Technologiereifegrad: technology readyness level
- bekannte Fehler bzw. ungelöste Probleme
- Stärke der Dokumentation
- Roadmap
- wie aktiv wird entwickelt
- Anzahl der aktuellen Nutzer
- github stars
- github forks
- oder so
- werden moderne Sprachfeatures genutzt
- Welche Design Patterns für den Vergleich heranziehen?
- hier ist ein Problem: wurde das mit Muster gelöst
- sind Muster dokumentiert
- ein Muster oder viele Muster
- sind Muster angemessen eingesetzt
- Qualität wichtiger Quantität
- Erich Gammer et al Entwurfsmuster (richard helm)
- pattern oriented software architecture (frank buschmann, regine meunier)
- clean code literatur nach robert martin
- muster quantitativ bewerten
- bei einem muster mal qualitativ in die tiefe gehen
- wie streng getyped sind die frameworks
- ungefähre gliederung
- storyline für vergleich