A high-performance particle simulation system leveraging modern OpenGL features and GPU acceleration. This project demonstrates graphics programming techniques and parallel computing concepts through an interactive 3D particle system.
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GPU-Accelerated Particle Physics
- Compute shader-based particle calculations
- SSBO (Shader Storage Buffer Object) management
- Real-time position and velocity updates
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SIMD Optimizations
- CPU-side particle initialization using SSE/SSE2
- Optimized memory layout for vectorized operations
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Modern OpenGL Pipeline
- Compute shaders for physics calculations
- Vertex/Fragment shaders for rendering
- VAO/VBO management for efficient rendering
- Custom shader compilation and management system
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Dynamic Grid System
- Grid for spatial reference
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Interactive Controls
- Mouse-based particle interaction
- 2D camera navigation system
- GLFW - Window management and OpenGL context
- CGLM - Optimized graphics mathematics library
- GLAD - OpenGL function loader
- Dear ImGui - User interface (dummy init done)
- ImGui integration for real-time parameter tuning
- Additional particle behaviors and effects
- Advanced rendering techniques (shadows, lighting)
- Particle collision system
- Multi-threaded CPU particle updates
- Particle emission patterns and systems
GNU General Public License