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OpenGL Particle Simulation

A high-performance particle simulation system leveraging modern OpenGL features and GPU acceleration. This project demonstrates graphics programming techniques and parallel computing concepts through an interactive 3D particle system.

Features

Core Systems

  • GPU-Accelerated Particle Physics

    • Compute shader-based particle calculations
    • SSBO (Shader Storage Buffer Object) management
    • Real-time position and velocity updates
  • SIMD Optimizations

    • CPU-side particle initialization using SSE/SSE2
    • Optimized memory layout for vectorized operations
  • Modern OpenGL Pipeline

    • Compute shaders for physics calculations
    • Vertex/Fragment shaders for rendering
    • VAO/VBO management for efficient rendering
    • Custom shader compilation and management system

Visualization & Interaction

  • Dynamic Grid System

    • Grid for spatial reference
  • Interactive Controls

    • Mouse-based particle interaction
    • 2D camera navigation system

Dependencies

  • GLFW - Window management and OpenGL context
  • CGLM - Optimized graphics mathematics library
  • GLAD - OpenGL function loader
  • Dear ImGui - User interface (dummy init done)

Future Development

  • ImGui integration for real-time parameter tuning
  • Additional particle behaviors and effects
  • Advanced rendering techniques (shadows, lighting)
  • Particle collision system
  • Multi-threaded CPU particle updates
  • Particle emission patterns and systems

License

GNU General Public License

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