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PJRP

TODO: A work-in-progress custom Render Pipeline for Unity, built from scratch using the Core RP library.

Screenshot of a scene rendered in Unity with PJRP.

Extended Capabilities

  • Translucent shadows. Translucent geometry cast dithered shadows.
  • Better spot lights. Inner and outer spot light angle can be tweaked in editor.

Up-coming Features

  • Point and spot shadows.
  • Post porcessing layers.
  • Anti-aliasing.
  • Support for dynamic resolution sacaling.

Planned Features

  • Deferred path support.
  • Ray-traced shadows.
  • Ray-traced reflections.