TODO: A work-in-progress custom Render Pipeline for Unity, built from scratch using the Core RP library.
- Translucent shadows. Translucent geometry cast dithered shadows.
- Better spot lights. Inner and outer spot light angle can be tweaked in editor.
- Point and spot shadows.
- Post porcessing layers.
- Anti-aliasing.
- Support for dynamic resolution sacaling.
- Deferred path support.
- Ray-traced shadows.
- Ray-traced reflections.