This is the SDK for Grey Source 2019. For Grey Source 2021, go to https://github.com/phoenixprojectsoftware/greysource
Grey Source is a modified Half-Life 1 engine made specifically for creating standalone games with an early 2000s feel. The aim of the engine is to make old new again.
The first two digits of of the build number are the year of release. The second two are the month. So, if a build were to be released in January 2001, the build number would be 0101
. If a build was released in June 2013, the build number would be 1306
.
- Viewroll (restored after Valve's removal of it in 2003)
- Viewmodel bob tilt (restored after Valve's removal of it in 2003)
- Minor bug fixes
- Complete code overhaul, which allows the Visual Studio solution to build under VS 14 2017 and VS 15 2019.
- Improvments to viewmodel bob tilt and viewroll
The master branch contains the unmodified SDK of Grey Source. You can clone this branch to make your own Grey Source game, from the original engine just in case you don't want any propietary versions of Grey Source used for games developed by PHOENIX. The branch will always be up-to-date with the latest release of Grey Source.
Since we are using code copyrighted by id Software and Valve Corp. in the years 1996, 1997 and 2002, we are required to include the license written by the legal team at Valve Corp.
Half Life 1 SDK Copyright© Valve Corp.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE CORPORATION (“Valve”). PLEASE READ IT BEFORE DOWNLOADING OR USING THE HALF LIFE 1 SDK (“SDK”). BY DOWNLOADING AND/OR USING THE SOURCE ENGINE SDK YOU ACCEPT THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE PLEASE DON’T DOWNLOAD OR USE THE SDK.
You may, free of charge, download and use the SDK to develop a modified Valve game running on the Half-Life engine. You may distribute your modified Valve game in source and object code form, but only for free. Terms of use for Valve games are found in the Steam Subscriber Agreement located here: http://store.steampowered.com/subscriber_agreement/
You may copy, modify, and distribute the SDK and any modifications you make to the SDK in source and object code form, but only for free. Any distribution of this SDK must include this license.txt and third_party_licenses.txt.
Any distribution of the SDK or a substantial portion of the SDK must include the above copyright notice and the following:
DISCLAIMER OF WARRANTIES. THE SOURCE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS PROVIDED “AS IS”. VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-INFRINGEMENT, TITLE AND FITNESS FOR A PARTICULAR PURPOSE.
LIMITATION OF LIABILITY. IN NO EVENT SHALL VALVE OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE ENGINE AND/OR THE SDK, EVEN IF VALVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
If you would like to use the SDK for a commercial purpose, please contact Valve at sourceengine@valvesoftware.com.
There are basic rules of conduct that should be followed at all times by everyone participating in the discussions. While this is generally a relaxed environment, please remember the following:
- Do not insult, harass, or demean anyone.
- Do not intentionally multi-post an issue.
- Do not use ALL CAPS when creating an issue report.
- Do not repeatedly update an open issue remarking that the issue persists.
Remember: Just because the issue you reported was reported here does not mean that it is an issue with Half-Life. As well, should your issue not be resolved immediately, it does not mean that a resolution is not being researched or tested. Patience is always appreciated.