Project MightySpud is going to be a partial game setup that implements the space-to-ground-to-space movement of games like Kerbal Space Program or No Man's Sky. During the course of the project, we will be implementing these features:
- Generating Terrain from a heightmap image. This will be a pre-existing image (topography of the actual moon), but there is no reason that the texture could not also be procedurally generated. Techniques for this will be discussed.
- Spawning structures and other terrain features on the landscape using an additional structure image map.
- Converting from space coordinates to spherical coordinates to flat-local coordinates and back.
- Transitioning from a space view where a planet is a textured sphere to a land view where the landscape is a terrain object.
- And more!
While this will be a standalone projects for simplicity and clarity, there is nothing stopping you from intergrating features that we developed in Project SpaceCube or even the Procedurally-Generated Galaxy tutorial.
You can download the episode-by-episode version of the project from the RELEASES page -- or stay synced it through normal Git processes (clone/pull/fork/etc...)
This code is licensed under the MIT License. Basically, do whatever you want with it but don't blame me if it breaks. (Note that this does NOT give you the right to re-publish my tutorial videos.)