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This repository has been archived by the owner on Oct 2, 2023. It is now read-only.

Releases: r0adkll/Slidr

Release v2.0.6

07 Dec 14:19
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  • Added ScrimRenderer to improve GPU performance
  • Added custom implementation of ViewDragHelper to improve gesture detections to pickup only horizontal drags (see #42 & #45)
  • Added support for Fragments

Release v2.0.5

11 Jan 17:07
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Added setters to the SlidrConfig class that enables you to dynamically change the values of Slidr at runtime (i.e. status bar colors, thresholds, etc)

Release v2.0.4

14 Sep 14:57
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Updated compile and target SDK to 23 and updated Support Library to 23.0.1
Resolved #23 - Added Edge mode dragging where the gesture will only catch at the edge of the screen if the SlidrConfig has edge(true) configured

Version 2.0.3

18 Jun 21:44
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This version brings expanded capabilities to the SlidrConfig class allowing you to specify the background scrim color, it's start and ending alpha values (from 0 to 1) as well as two new SlidrPosition configurations:

  • SlidrPosition.VERTICAL - This allows you to swipe away the activity with both up and down gestures
  • SlidrPosition.HORIZONTAL - This allows you to swipe away the activity with both left and right gestures

You can also now specify the velocity and distance(in terms of % of the screen) thresholds for the slide gesture to take.

Version 2.0.2

11 Feb 13:39
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This version includes the ability to set a configuration, SlidrConfig to be exact, that allows you to set the interpolating status bar colors, the ViewDragHelper sensitivity, the sliding position/direction (via SlidrPosition.LEFT|RIGHT|TOP|BOTTOM).

I'm still working on making the gesture activate from the edge only and that should be featured in the next release.