balance tweaks #22
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
name: Publish Godot builds to Itch.io | |
on: | |
push: | |
branches: | |
- main | |
paths: | |
- '**.tscn' | |
- '**.gd' | |
pull_request: | |
branches: | |
- main | |
env: | |
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} # Needs to be added through github | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
GODOT_VERSION: 4.2.1 | |
jobs: | |
CleanArtifacts: | |
# This job clears out the previous artifacts made so you don't run out of space in your github account | |
runs-on: ubuntu-latest | |
steps: | |
- uses: kolpav/purge-artifacts-action@v1 | |
with: | |
token: ${{ secrets.GITHUB_TOKEN }} | |
expire-in: 1hr | |
GenerateGodotBuilds: | |
needs: CleanArtifacts # wait for artifacts to clean before making a new one | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Download + Authorize Godot | |
run: | | |
curl -sL -o godot.zip https://downloads.tuxfamily.org/godotengine/${{ vars.GODOT_VERSION }}/Godot_v${{ vars.GODOT_VERSION }}-stable_linux.x86_64.zip | |
unzip godot.zip | |
mv Godot_v${{ vars.GODOT_VERSION }}-stable_linux.x86_64 godot | |
chmod +x godot | |
- name: Prepare Export Templates | |
run: | | |
curl -sL -o export_templates.zip https://downloads.tuxfamily.org/godotengine/${{ vars.GODOT_VERSION }}/Godot_v${{ vars.GODOT_VERSION }}-stable_export_templates.tpz | |
unzip export_templates.zip | |
mkdir -p ~/.local/share/godot/export_templates/${{ vars.GODOT_VERSION }}.stable | |
mv ./templates/* ~/.local/share/godot/export_templates/${{ vars.GODOT_VERSION }}.stable | |
- name: Godot Build Windows Desktop | |
run: | | |
mkdir -p ./build | |
./godot --headless --path ./ --export-release "Windows Desktop" ./build/${{vars.ITCH_PROJECT_NAME}}.exe | |
- name: Godot Build HTML5/Web | |
run: | | |
mkdir -p ./build/${{vars.ITCH_PROJECT_NAME}}-html | |
./godot --headless --path ./ --export-release "Web" ./build/${{vars.ITCH_PROJECT_NAME}}-html/index.html | |
zip -mjr ./build/${{vars.ITCH_PROJECT_NAME}}.zip ./build/${{vars.ITCH_PROJECT_NAME}}-html/* | |
- name: Godot Build Linux/X11 | |
run: | | |
mkdir -p ./build | |
./godot --headless --path ./ --export-release "Linux/X11" ./build/${{vars.ITCH_PROJECT_NAME}} | |
- name: Upload Godot Builds as workflow artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: builds | |
path: ./build | |
GithubRelease: | |
needs: GenerateGodotBuilds | |
if: ${{ contains(github.ref, 'main') }} | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v2 | |
- name: Version | |
id: tag_version | |
uses: mathieudutour/github-tag-action@v6.1 | |
with: | |
github_token: ${{ secrets.GITHUB_TOKEN }} | |
- name: Verify Tag | |
if: ${{ !steps.tag_version.outputs.new_tag }} | |
run: exit 1 | |
- name: Retrieve Godot Builds | |
uses: actions/download-artifact@v3 | |
with: | |
name: builds | |
path: ./builds | |
- name: Create Github Release | |
id: create_release | |
uses: actions/create-release@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
tag_name: ${{ steps.tag_version.outputs.new_tag }} | |
release_name: ${{vars.ITCH_PROJECT_NAME}} ${{ steps.tag_version.outputs.new_tag }} | |
body: ${{ steps.tag_version.outputs.changelog }} | |
- name: Upload Release Windows Godot Build | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./builds/${{vars.ITCH_PROJECT_NAME}}.exe | |
asset_name: ${{vars.ITCH_PROJECT_NAME}}-windows.exe | |
asset_content_type: application/octet-stream | |
- name: Upload Release Linux Godot Build | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./builds/${{vars.ITCH_PROJECT_NAME}} | |
asset_name: ${{vars.ITCH_PROJECT_NAME}}-linux | |
asset_content_type: application/octet-stream | |
- name: Upload Release Web/HTML5 Godot Build | |
uses: actions/upload-release-asset@v1 | |
env: | |
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }} | |
with: | |
upload_url: ${{ steps.create_release.outputs.upload_url }} | |
asset_path: ./builds/${{vars.ITCH_PROJECT_NAME}}.zip | |
asset_name: ${{vars.ITCH_PROJECT_NAME}}-html.zip | |
asset_content_type: application/zip | |
- uses: frdrwrt/write-to-file@v1.3 | |
with: | |
filepath: ./VERSION.txt | |
content: ${{ steps.tag_version.outputs.new_version }} | |
mode: 0655 | |
- uses: actions/upload-artifact@v2 | |
with: | |
name: VERSION | |
path: ./VERSION.txt | |
ItchIOPublish: | |
needs: GithubRelease | |
if: ${{ contains(github.ref, 'main') }} | |
runs-on: ubuntu-latest | |
steps: | |
- name: Retrieve Godot Builds | |
uses: actions/download-artifact@v3 | |
with: | |
name: builds | |
path: ./builds | |
- name: Download + Authorize Butler | |
run: | | |
curl -sL -o butler.zip https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default | |
unzip butler.zip | |
chmod +x butler | |
./butler -V | |
- name: Login To Butler | |
run: ./butler login | |
- name: Butler upload binary builds | |
run: | | |
./butler push ./builds/${{vars.ITCH_PROJECT_NAME}} ricargoes/${{vars.ITCH_PROJECT_NAME}}:linux | |
./butler push ./builds/${{vars.ITCH_PROJECT_NAME}}.exe ricargoes/${{vars.ITCH_PROJECT_NAME}}:windows | |
- name: Butler upload HTML5/Web build | |
run: ./butler push ./builds/${{vars.ITCH_PROJECT_NAME}}.zip ricargoes/${{vars.ITCH_PROJECT_NAME}}:HTML | |
Cleanup: | |
needs: ItchIOPublish | |
runs-on: ubuntu-latest | |
steps: | |
- uses: geekyeggo/delete-artifact@v1 | |
with: | |
name: VERSION |