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sword weapon included and PlayerSight limit
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Original file line number | Diff line number | Diff line change |
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extends Enemy | ||
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@export | ||
var speed: int = 200 | ||
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func _on_reasses_dir_cooldown_timeout() -> void: | ||
randomize() | ||
var dir = (randi() % 2 - 0.5)*2 | ||
velocity.x = speed*dir | ||
$Sprite2D.scale.x = 1 if dir < 0 else -1 | ||
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func _custom_entry_behaviour(): | ||
_on_reasses_dir_cooldown_timeout() |
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