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Readme updated
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serhii-rieznik committed Feb 19, 2022
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Expand Up @@ -9,9 +9,10 @@ Physically-based GPU and CPU ray-tracer emerging on a surface.
* Volumetric Bidirectional Path Tracing integrator;
* Variety of BSDFs:
- basic materials - diffuse, plastic, conductor, dielectric;
- multiscattering materials - diffuse, conductor, dielectric;
- additionaal materials - thinfilm, translucent, coating, mirror, coating;
- generic PBR material (WIP);
* Variety of emitters:
* Variety of emitters:
- area;
- environment map;
- directional emitter with finite angluar size;
Expand Down Expand Up @@ -68,3 +69,4 @@ Links to the books/papers/publications/resources I've used during the developmen
- [PBRT book](https://www.pbr-book.org/)
- [VCM paper / implementation](https://cgg.mff.cuni.cz/~jaroslav/papers/2012-vcm/)
- [Rendering resources by Benedikt Bitterli](https://benedikt-bitterli.me/resources/)
- [Multiple-Scattering Microfacet BSDFs with the Smith Model](https://eheitzresearch.wordpress.com/240-2/)

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