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Why a fork ?

This fork is meant to propose a solution to use FirebaseImage plugin on any platform, even if sqflite and dart:io are not available. In particular, it is now possible to use this plugin on the Web.

⚠️ Warnings:

  • This is not a maintained nor a tested fork. I use it only for a hobby project running on both Web and Android platforms.
  • On Web platform, the "cache" is done in memory. This is an important limitation since memory is neither shared between tabs nor persistent.

Fork implementation

I'm a complete beginner with Flutter/Dart so I went for the simplest solution here. I used this blog article as inspiration.

Main ideas:

  • The FirebaseImageCacheManager class is abstracted by AbstractedFirebaseImageCacheManager.
  • The sqflite-based FirebaseImageCacheManager is kept as it is (few minor naming changes).
  • A memory-based FirebaseImageCacheManager is implemented using a simple Map object.
  • Depending on the presence of sqflite dart package, the right cache manager is exported.

🔥 Firebase Image Provider

pub package

A cached Flutter ImageProvider for Firebase Cloud Storage image objects.

How to use

Make sure you already have Firebase set up on all platforms you want to use this on.

Supply the FirebaseImage widget with the image's URI (e.g. gs://bucket123/userIcon123.jpg) and then put that in any widget that accepts an ImageProvider (most image related widgets will (e.g. Image, ImageIcon, etc.)). Please note that you do need the gs:// prefix currently.

See the below for example code.

How does it work?

The code downloads the image (object) into memory as a byte array.

Unless disabled using the cacheRefreshStrategy: CacheRefreshStrategy.NEVER option, it gets the object's last update time from metadata (a millisecond precision integer timstamp) and uses that as a defacto version number. Therefore, any update to that remote object will result in the new version being downloaded.

The image byte array in memory then gets saved to a file in the temporary directory of the app and that location is saved in a persistant database. The OS can clean up this directory at any time however.

Metadata retrival is a 'Class B Operation' and has 50,000 free operations per month. After that, it is billed at $0.04 / 100,000 operations and so the default behaviour of cacheRefreshStrategy: CacheRefreshStrategy.BY_METADATA_DATE may incur extra cost if the object never changes. This makes this implementation a cost effective stratergy for caching as the entire object doesn't have to be transfered just to check if there have been any updates. Essentailly, any images will only need to be downloaded once per device.

Example

import 'package:flutter/material.dart';
import 'package:firebase_image/firebase_image.dart';

class IconImage extends StatelessWidget {
  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        title: Text('Firebase Image Provider example'),
      ),
      body: Image(
        image: FirebaseImage('gs://bucket123/userIcon123.jpg'),
        // Works with standard parameters, e.g.
        fit: BoxFit.fitWidth,
        width: 100,
        // ... etc.
      ),
    );
  }
}

To Do

  • Add examples to pub.dev
  • Clear items from cache if they haven't been accessed after a certain amount of time (2 weeks?)
  • Add more documentation/comments
  • Create unit tests

Contributing

If you want to contribute, please fork the project and play around there!

If you're stuck for ideas, check Issues or the above To Do list for inspiration.

Please check PRs and other peoples forks to see if anyone is working on something similiar to what you want to do.

Once you're ready, please submit a pull request.

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🔥 Cached Flutter ImageProvider for Firebase Cloud Storage

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