Melatonin Blur is a batteries-included, cross-platform CPU blur and shadow compositing library for the JUCE C++ framework.
Batteries-included means it aims to give you everything out of the box:
- 👩🎨 Figma/CSS-accurate drop and inner shadows on paths
- 🔠 Drop and Inner Text shadows
- 💅🏼 Supports both filled and stroked paths
- 🌇 ARGB image blurs
- 🚀 Fast! (see benchmarks)
- 🔎 Retina-friendly (context scale-aware)
- 🍰 Trivial to layer multiple shadows
- ⚙️ Behind-the-scenes multi-layer caching
- 😎 Debug optimized for high quality of life
- 🤖 Over 1000 correctness tests passing on macOS/windows
- 🚂 Compatible down to macOS 10.13 (progressive speedups on recent versions)
The goal: modern vector interfaces in JUCE (100s of shadows) without having to resort to deprecated solutions with lower quality of life (looking at you, OpenGL on macOS!).
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Melatonin Blur provides a 10-30x speedup over using Stack Blur alone.
On macOS, it depends on the built-in Accelerate framework.
On Windows, it optionally depends on the Intel IPP library. If IPP is not present, it will fall back to a JUCE FloatVectorOperations implementation for single channel (shadows, etc) and Gin's Stack Blur for ARGB.
Interested in how the blurring works? I wrote an in-depth article about re-implementing Stack Blur 15+ times.
The docs have outgrown a README file, visit the new documentation
There's all the usage information you could want over at the official docs
- Mars, for being my reliable rubber duck! Inner Shadow caching and compositing geometry broke my brain.
- Roland Rabien for JUCE Stack Blur workhorse via Gin.
- LukeM1 on the forums
for figuring out the
drawImageAt
optimization. - Ecstasy on the Discord for the motivation and feedback around stroked paths and default constructors.