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Komodo was spawned out of a desire to learn popular game engine design, like composition over inheritance and ECS. Komodo is an attempt at making an engine that places the developer first, providing simple control over 2D and 3D game development.
Taal is an open-source 3D browser game built with react-three-fiber that aims to combine the strategic depth of games like Anno and Civilization with an infinitely expansive, procedurally generated cubic world.
Creation of 3D-triangles before animating and rotating them then, creating of 3D-cubes, translating them and giving the ability to user to move the whole scene by camera.
The game is inspired by an old flash game I used to play in the late 2000s called Cubefield. My version is in full 3D and built with React, THREE.js and react-three-fiber to glue them together.