A javascript implementation of the Catmull-Clark subdivision surface algorithm
-
Updated
Aug 14, 2017 - JavaScript
A javascript implementation of the Catmull-Clark subdivision surface algorithm
Implementation of two of the most famous subdivision algorithms: Loops Subdivision and CatMull-Clark Subdivision.
Implementation of several subdivision algorithms for meshes
Experiment of using Julia to do mesh processing in Blender
A tool that using Sqrt3 and Catmull Clark subdivision algorithms, it also can convert triangle meshes to quad meshes.
3D subdivision surface algorithms in the Godot game engine.
COMP4411 Project 4
Catmull-Clark subdivision surface generation project.
Illustration de quelques principes fondammentaux de la modélisation 3D. Calculs de distances / Intersections entre diverses formes / Algorithme de Catmull-Clark
Web applets for teaching 2D computer graphics, created as bachelor thesis on BUT FEKT in Brno. // Applety pro podporu výuky 2D počítačové grafiky, zpracované v rámci bakalářské práce na VUT FEKT v Brně.
Add a description, image, and links to the catmull-clark-algorithm topic page so that developers can more easily learn about it.
To associate your repository with the catmull-clark-algorithm topic, visit your repo's landing page and select "manage topics."