3D Procedural Game Engine Using OpenGL
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Updated
Nov 16, 2024 - C++
3D Procedural Game Engine Using OpenGL
Various small attempts at procedural generation, AI, simulation and whatnot.
[Application][Stable version][Not maintained] A simple 3D game: driving a car in a city and its traffic jam.
A medieval city generator with several constraints made with Python. Full generation and visualisation with different parameters.
OpenGL application which pseudo-randomly generates buildings, streets and other objects to construct a 3D city
Random country, city name generator
City generation project
Procedural city model generator. Part of the Visual Computing Project (2IMV10) at TU/e.
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