Raytracing by compute shader in unity
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Updated
Apr 7, 2024 - C#
Raytracing by compute shader in unity
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
real time ASTC texture compression by computer shader
A Swift Playground Book that explores the Apple's Metal technology on iOS.
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
A bare bones, no repeat code, Monogame 3.8.1 , Net Core 6 or 7, with working pixel and other shaders that works in desktop GL and WindowsDX, and Android using shared linked content file, FX files, shared Net6CoreGame lib, and thinnest possible platform specific launchers & NEW SILK experiment, Compute shader branch tests on DX only so far
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
4D Julia set renderer
Aidan Becker's Final Project in COSC-4328, Computer Graphics.
Inference Llama 2 in OpenGL Compute Shader
A demo for Compute Shader and LowLevelMesh in Apple Vision Pro
使用opengl计算着色器实现的transformer (llama2)模型推理。implementation of the transformer (llama2) model,using OpenGL Compute Shader
Compute Shader for audience in IDOL live stage.
babylonjs compute shader sample project
Unity procedural generation demonstrating typical noise-based procedural generation, minecraft procedural generation and other techniques.
This project utilizes Compute Shader for calculating the proportion of transparent areas in textures.
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