A resurrection of a very old project, brought back to life to save my brain.
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Updated
Oct 4, 2024 - C
A resurrection of a very old project, brought back to life to save my brain.
Offline Shader Editor with many cool features
FIB-G 2022-23 Q2 Computer Graphics subject
A Geometry shader written for Unity's build-in Render Pipeline
Accompanying source code to "Fast Multi-View Rendering for Real-Time Applications" (EGPGV 2020 Paper)
My final project of Introduction to Computer Graphics (DCP4516) in NYCU.
A collection of exemplary graphics samples based on Magma and Vulkan API
Function to generate a (not guaranteed optimal) triangle strip out of a set of triangles.
Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.
Billboards with geometry shader in OpenGL.
A wireframe material in Unity using the geometry shader.
3D Graphics Engine For Games | C++ OpenGL 4.1
Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
Miscellaneous Shaders in Unity, WIP(maybe?)
Model importer & exporter
modular particle system using compute shaders.
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