Offline Shader Editor with many cool features
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Updated
Sep 22, 2024 - C++
Offline Shader Editor with many cool features
A GPGPU library with OpenGL. Intended to be cross platform as possible using the Transform Feedback API.
Basic Cloth Simulation with Transform Feedback in OpenGL
A Code Example demonstrating MushMachine's LiteParticles2d
Cloud-chamber-like L-system pattern generator
an interactive video toy, shown at CalArts Digital Arts Expo 2016
Transform feedback - reading calculations from the GPU - in Haskell
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