A modern cross-platform low-level graphics library and rendering framework
-
Updated
Nov 9, 2024 - Batchfile
A modern cross-platform low-level graphics library and rendering framework
A shader-based software renderer written from scratch in C89
3D C/C++ Game Engine - Created By Brady Jessup
An experimental game engine.
OpenGL Renderer w/ FrameGraph
在Unity中实现 LearnOpenGL中公式实现的 PBR 渲染, 包含生成辐射度贴图、预滤波环境贴图、镜面brdf积分贴图
A 3D engine created from scratch in WebGL
BlackPearl Rendering Engine
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
a software-renderer with pbr shading
Sponza renderer is based on FlyCube
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Physically Based Renderer Written with Vulkan
Add a description, image, and links to the ibl topic page so that developers can more easily learn about it.
To associate your repository with the ibl topic, visit your repo's landing page and select "manage topics."