A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
-
Updated
Nov 11, 2024 - C++
A reimplementation of BioWare's Aurora engine (and derivatives). Pre-pre-alpha :P
A remake of the Odyssey Game Engine that powered KotOR I & II written in JavaScript
Tools to help the development of xoreos
TSL Community Patch
Blender add-on to import & export KotOR models
Decompiled vanilla scripts for the KOTOR games
A patch for the turquoise bladed hilt in Oldflash's saber mod that fixes the issue with the blade being stuck on
Adjusts the UVs of Atton's head model to reduce/eliminate the "black line" issue
Scripts for Max/GMax that will output a summary of the relevant data of the selected object/s to the Listener window that is required for injecting into a GIT, used in KOTOR, or convert GIT orientations back to Euler angles for use within Max.
Compilation of Notepad++' UDLs [User-Defined-Languages] to ease your way working on K1 and/or TSL text-file assets.
An armband mod that can toggle party AI back on
Various actions to complement @DrMcCoy's Xoreos Tools -- compiled on a batch script that worked and tested with Windows 10.
Allows Windows users to create install path registry keys for certain KOTOR modding tools
A repository for the current state of the TSLPatcher mod installer for Star Wars: Knights of the Old Republic 1 and 2.
Changes the availability of the final conversation with Canderous
Taris Sith Uniform Disguise Extension for K1
Add a description, image, and links to the knights-of-the-old-republic topic page so that developers can more easily learn about it.
To associate your repository with the knights-of-the-old-republic topic, visit your repo's landing page and select "manage topics."