Netick is a C# networking solution for Unity.
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Updated
Nov 18, 2024 - C#
Netick is a C# networking solution for Unity.
Timelines implementation for lag compensation techniques in networked games
Fast Paced Multiplayer Online Game
A server-authoritative projectile system for ROBLOX.
This a is a basic multiplayer setup based off Tom Weiland multiplayer tutorials. It contains client-side prediction, reconciliation, interpolation and lag compensation.
Lag Compensation System
A demo of lag compensation using server-side rewind in Unreal Engine 5
Short walking simulator with pretty graphic effects made on Unreal Engine 4.
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