[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
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Updated
Nov 23, 2023 - Python
[CVPR'22] ICON: Implicit Clothed humans Obtained from Normals
[CVPR'23, Highlight] ECON: Explicit Clothed humans Optimized via Normal integration
Online web version of JSplacement - procedural displacement sci-fi maps generator.
▶▶▶ Moved into https://github.com/satelllte/displacementx | Displacement maps generator
Simple Single Header Normal Map Generator
Convert the normal maps used in the game Transformers: Fall of Cybertron to the Mikk format
A very simple Unity-based tool to switch .png image channels from ABGR format to RGBA. Created to be used on normal maps found in certain games developed by Telltale (Seasons 1-3 of TWD, for example) for the purpose of editing or extracting.
xBRZ-Upscaled Textures
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