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A procedural Terrain created using Perlin noise function in Unity Game Engine. A terrain also has the day and night cycle, and a cylindrical shaped companion that follows the player. Created Perlin noise function to make the terrain procedurally generated. Implement day and night cycle using Vector3 Struct in UnityEngine and create a RigidAI com…
Rating: (8/10) This code generates a 3D environment using the Ursina game engine, importing modules, defining ground tiles, generating random paths, and storing terrain, and initializing the app.