A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
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Updated
Apr 16, 2021 - C#
A procedural generator of 3D Unity objects with hierarchically organized (but smoothly sampled) perceptual features. For use in category learning experiments on humans and neural networks
Generation of caves using Cellular Automata algorithm. Unity Script.
Our attempt at a mini-chess bot. :)
Reworking of SebLague's boids system for default CPU calculations.
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