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utopia-rise/godot-kotlin-jvm-experiment

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godot-kotlin-jvm

NOTE: This is just a PoC (Proof of concept) repository! The work here is finished as we have "proven our concept" ;-). The "real" implementation is in this repository.

This repository contains different approaches to achieve running kotlin on the jvm inside godot:

Branch Description
cpp_poc Original first very rudimentary PoC which uses cpp as bridge to start an embedded jvm using jni
ranie/rust-jni PoC which uses rust instead of cpp as glue layer and uses jni to interact with the jvm. Discontinued because of development overhead with jni and godot inside rust
ranie/kn-jni PoC which uses K/N instead of cpp as glue layer and uses jni to interact with jvm. Discontinued because of sever perf impact from crossing boundaries many times (godot(cpp) -> K/N -> JNI(cpp) -> JVM -> JNI(cpp) -> K/N -> godot(cpp) for a simple call to a function
ranie/cpp-jvm Same approach as the original PoC but setup in a better way. Cpp is used as glue code to interact with the jvm using jni and to embedd a jvm. Also the final poc which is used for benchmarks against GDScript and our K/N binding. This approach will be used in godot-jvm but not as a GDNative binding as done in this poc, rather as a module like the C# bindings to furthere reduce layering and inproove perf and integration

The most relevant branch (and the only one containing some instruction to test for yourself) is ranie/cpp-jvm. The godot-jvm project is based on the insigths gained in that branch.

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Experiments on using JVM with Godot Engine

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