Remove bone-keyed caches in bone extension #3181
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bone2index
bone2entity
tostring(bone)
function. Now operates similarly to Gmod's physobject tostring.bone:index()
functionE2Lib.getBone
to return only an entity nowentity2bone
still exists because it might be more efficient. Worst case, it'll recache it and that's not that bad.Fixes #3018
I miss being able to show the index in printing :(