A JavaScript/TypeScript SDK for the Space Traders API, a game build for (aspiring) software developers.
Features
- Complete and fully typed
- Simple and lightweight
But there are already a bunch of SDKs out there, why another one?
This package focuses on improving the developer experience compared to existing SDKs. Most other packages are generated automatically using the OpenAPI Generator CLI, which can lead to less user-friendly interfaces. While this SDK also uses the OpenAPI spec, it only relies on openapi-typescript to generate types. A custom script generates the SDK code itself. This approach results in a simpler, more lightweight SDK that’s still easy to maintain and keep aligned with future changes to the Space Traders API.
npm install @wwaaijer/space-traders-sdk
Agent registration:
import { SpaceTradersSdk } from '@wwaaijer/space-traders-sdk';
const api = new SpaceTradersSdk();
const registerResponse = await api.register({
symbol: 'BADGER',
faction: 'COSMIC',
});
const token = registerResponse.token;
console.log(token);
Usage after registration (simulating one of the tutorial steps, finding and purchasing a mining drone):
import { SpaceTradersSdk } from '@wwaaijer/space-traders-sdk';
const api = new SpaceTradersSdk({ token: '<your token here>' });
const agent = await api.getMyAgent();
console.log(`Logged in as ${agent.symbol}, headquartered at ${agent.headquarters}`);
const hqWaypoint = agent.headquarters;
const hqSystem = hqWaypoint.split('-').slice(0, 2).join('-'); // Get the system symbol from the waypoint symbol
const waypointsResponse = await api.getSystemWaypoints(hqSystem, { traits: 'SHIPYARD', limit: 20 });
console.log(`Found ${waypointsResponse.meta.total} shipyard waypoints in ${hqSystem}`);
let miningDroneShipyard;
for (const shipyardWaypoint of waypointsResponse.data) {
const shipyard = await api.getShipyard(hqSystem, shipyardWaypoint.symbol);
if (shipyard.shipTypes.some(shipType => shipType.type === 'SHIP_MINING_DRONE')) {
miningDroneShipyard = shipyard;
break;
}
}
if (!miningDroneShipyard) {
throw new Error('No mining drone shipyard found');
}
const purchaseResponse = await api.purchaseShip({
waypointSymbol: miningDroneShipyard.symbol,
shipType: 'SHIP_MINING_DRONE'
});
const ship = purchaseResponse.ship;
console.log(`Purchased mining drone: ${ship.symbol}`);
All components.schemas
mentioned in the API spec are exported as types in the SpaceTradersSchemas
interface.
For instance, this can be used to type your function arguments working with Space Trader entities.
import type { SpaceTradersSchemas } from '@wwaaijer/space-traders-sdk';
export function getAgentCredits(agent: SpaceTradersSchemas['Agent']) {
return agent.credits;
}
To handle certain expected errors in your logic you can test for SpaceTradersError
s and identify them with SpaceTradersErrorCode
.
See https://docs.spacetraders.io/api-guide/response-errors for more information.
import { SpaceTradersError, SpaceTradersErrorCode } from '@wwaaijer/space-traders-sdk';
try {
await api.createSurvey(shipSymbol);
} catch(error) {
if (error instanceof SpaceTradersError) {
if (error.code === SpaceTradersErrorCode.shipSurveyWaypointTypeError) {
const allowed = error.data.waypointTypes; // Use error data returned by the API
console.log(`Yikes, should have surveyed one of ${allowed.join(', ')} instead`);
}
}
}
Currently there is very basic rate limiting set up.
Every instance of SpaceTradersSdk
will only execute a request every 0.5 seconds.
Requests and responses can be viewed by setting a callback for the onRequest
and/or onResponse
options.
These callbacks will receive all request made by the SpaceTradersSdk
instance or any response received by the instance.
import { SpaceTradersSdk } from '@wwaaijer/space-traders-sdk';
const api = new SpaceTradersSdk({
onRequest(request) {
console.log('Request:', request);
},
onResponse(response) {
console.log('Response:', response);
},
});
await api.getStatus();
// Request: {
// method: 'GET',
// path: '/',
// query: undefined,
// requestBody: undefined,
// }
// Response: {
// request: {
// method: 'GET',
// path: '/',
// query: undefined,
// requestBody: undefined,
// },
// responseBody: { ... }
// }
In a similar fashion all operation calls and their results can be viewed as well.
Supply a onOperationStart
or onOperationResult
callback if you want to keep track of either:
import { SpaceTradersSdk } from '@wwaaijer/space-traders-sdk';
const api = new SpaceTradersSdk({
onOperationStart(operation) {
console.log('Operation start:', operation);
},
onOperationResult(operation) {
console.log('Operation result:', operation);
// Bonus! `operation` is typed (for both methods)
if (operation.operationName === 'getStatus') {
operation.result.announcements[0].title; // Is known to TypeScript to be a string
}
},
});
await api.getStatus();
// Operation start: {
// operationName: 'getStatus',
// arguments: [],
// }
// Operation result: {
// operationName: 'getStatus',
// arguments: [],
// result: { ... }
// }
All methods map 1:1 to the Space Traders API endpoints. Names are based one the operation ID in the OpenAPI spec. Path parameters are passed as arguments, query parameters and request bodies are passed as objects. If an endpoint only responds with a data object, the method will return that object.
getStatus();
register(requestBody)
getSystems(query)
getSystem(systemSymbol)
getSystemWaypoints(systemSymbol, query)
getWaypoint(waypointSymbol)
getMarket(waypointSymbol)
getShipyard(waypointSymbol)
getJumpGate(waypointSymbol)
getConstruction(waypointSymbol)
supplyConstruction(waypointSymbol, requestBody)
getFactions(query)
getFaction(factionSymbol)
getMyAgent()
getAgents(query)
getAgent()
getContracts(query)
getContract(contractId)
acceptContract(contractId)
deliverContract(contractId, requestBody)
fulfillContract(contractId)
getMyShips(query)
purchaseShip(requestBody)
getMyShip(shipSymbol)
getMyShipCargo(shipSymbol)
orbitShip(shipSymbol)
shipRefine(shipSymbol, requestBody)
createChart(shipSymbol)
getShipCooldown(shipSymbol)
dockShip(shipSymbol)
createSurvey(shipSymbol)
extractResources(shipSymbol, requestBody)
siphonResources(shipSymbol)
extractResourcesWithSurvey(shipSymbol, requestBody)
jettison(shipSymbol, requestBody)
jumpShip(shipSymbol, requestBody)
navigateShip(shipSymbol, requestBody)
patchShipNav(shipSymbol, requestBody)
getShipNav(shipSymbol)
warpShip(shipSymbol, requestBody)
sellCargo(shipSymbol, requestBody)
createShipSystemScan(shipSymbol)
createShipWaypointScan(shipSymbol)
createShipShipScan(shipSymbol)
refuelShip(shipSymbol, requestBody)
purchaseCargo(shipSymbol, requestBody)
transferCargo(shipSymbol, requestBody)
negotiateContract(shipSymbol)
getMounts(shipSymbol)
installMount(shipSymbol, requestBody)
removeMount(shipSymbol, requestBody)
getScrapShip(shipSymbol)
scrapShip(shipSymbol)
getRepairShip(shipSymbol)
repairShip(shipSymbol)
# Bump version
npm install
npm run fetch-spec
npm run build
npm publish --access public