Skip to content

Tournament Edition Mod for Star Wars: Empire at War Forces of Corruption

Notifications You must be signed in to change notification settings

EaW-Nikomer/TEM-FoC

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Tournament Edition Mod FoC Ideas

Version 0.1

Space:

General:

Geonosis:

  • ✔️ Fix team 1 spawn.

Hypori:

  • ✔️ Fix team 2 spawn.

Bespin:

  • ✔️ Fix team 2 right mine to be hit by station.

Coruscant:

  • ✔️ Remove gravity well generator.

Rebels:

Corellian Corvette:

  • ✔️ Price reduced from 1800 to 1700. (Kinda useless compared to a Tartan or Crusader)
  • ✔️ Build time reduced from 15 seconds to 14 seconds. (Kinda useless compared to a Tartan or Crusader)
  • ✔️ Increase damage done to mining facilities by 10%. (Possibly 15%)

Nebulon B-Frigate:

  • ✔️ Increase the damage done to mining facilities by 10%.
    • Biggest issue with Nebs is that they cost 2500 and have far more cost efficient counters than an Acclamator as well as killing mines slower
  • ✔️ Increase hardpoint health by 10% (Possibly 15%)

Han Solo:

  • ✔️ Increase damage done to mining facilities by 15% (Possibly 20%)
  • ✔️ Build time decreased from 33 seconds to 29 seconds. (Han is only good vs heroes, trying to make him more viable)

Y-Wing:

  • ✔️ Price reduction from 550 to 450
  • ✔️ Make laser cannons rotating 360 degrees.
  • ✔️ Buff Ion shot to disable an enemy ship for 1.3 seconds per shot (4 seconds total)

A-Wing:

  • ✔️ Build time reduced from 18 seconds to 16 seconds. (Not useful other than finding a Phantom so why not)
  • ✔️ Increase damage reduction from lure ability from 30% to 45%.

Rogue Squadron:

  • ✔️ Moved from tech 4 to tech 2. (Bad hero unit at tech 4 plus would give Rebels a cheaper alternative to help vs bombers)
  • ✔️ Price reduced from 2500 to 1500. (Costs way to much)
  • ✔️ Build time reduced from 25 seconds to 18 seconds.
  • ✔️ Reduce damage taken from Seismic Charge by 30%. (Probably to op but will nerf if so)
  • ✔️ Increase damage of strike by 20% as well as removing speed bonus. (Ability is trash due to pathing)
  • ✔️ Increase base damage vs mining facilities by 10% (Probably needs a bigger buff tbh)
  • ✔️ Fix bug where if Wedge dies he loses hero status.

Ion Cannon:

  • ✔️🪲 Adjust hit marker for Cons Space Station so that it doesn’t miss.

Empire:

Boba Fett:

  • ✔️ Increase the damage done to mining facilities by 10% (Possibly 15%)
  • ✔️ Build time decreased from 28 seconds to 26. (Trying to make heroes useful in FoC)
  • ✔️ Fix his animation where he locks onto someone and follows them even with the stop command.
    • Turn Rate reduced (5.0 > 4.0) to help with this

TIE Phantom:

  • ✔️ Decrease HP by 10%.

TIE Scout:

  • ✔️ Increase cooldown on Sensor Ping.
  • ✔️ Increase price from 275 to 300.

TIE Interceptor:

  • ✔️ Price increase from 550 to 600. (Beats X-Wings 1v1 no upgrades, lore wise rivaled A-Wing, should cost more also will help with Empire having more credits)

Tartan:

  • ✔️ Price increase from 1700 to 1800. (Best corvette in-game vs mines, needs to cost more)

Acclamator:

  • ✔️ Price increase from 2350 to 2400 (Best frigate overall in-game yet costs the least, needs to be nerfed in price)
  • ✔️ Right turbolaser damage type corrected from Damage_Acclamator to Damage_Acclamator_TL

Hyper Velocity Gun:

  • ✔️🪲 Adjust hit marker for Cons Space Station so that it doesn’t miss.

Zann Consortium:

Diamond Boron Missile Turret:

  • 🔜 Reduce amount of missiles fired to 3 or 4. (Obvious reasons)
  • 🔜 Reduce AOE by 15% (Obvious reasons)
  • 🔜 Reduce damage by 15% (Possibly 20 or 25%)
    • Diamond Missile Turret reworked with proper accuracy and larger min range

Crusader:

  • ✔️ Fix damage type against enemy space stations. (Obvious reasons)

Star Viper:

  • ❌ Increase damage by 10% (Not sure about this yet, We decided against this)

Skipray:

  • ✔️ Price reduced from 700 to 650. (Too expensive as is)
  • ✔️ Reduce the amount of ion bolts fired.
    • Potentially remove them as well, it’s kinda dumb you can add 1 skipray with starvipers and win even harder

Buzz Droids:

  • ✔️ Reduce cooldown by 15% (If we add a window of damage activation and nerf damage then cooldown should be reduced a little)
  • ✔️ Reduce damage by 10% (Obvious reasons)
  • ✔️ Add a 1.8 second window before they begin to do damage. (To help give people time to react to them)
  • 🪲 Prevent the use of buzz droids in nebulas. (If Possible needs to be fixed, Currently not possible)

Interceptor IV Frigate:

  • ✔️ Add an extra Missile turret hardpoint. (Attempting to make this unit useful)
  • ✔️ Reduce health of turret hardpoints by 10-15% (Needs to be tweaked if given two of them)
  • ✔️ Price reduced from 2400 to 2300.
    • One reason people don’t buy it is because it’s too expensive, can revert back if missile buff on it makes it worth 2400

Extort Cash Upgrade:

  • ✔️ Increase the amount of credits given from 15% to 20%
    • No reason they pay 200 more credits for less money since Rebels & Empire are 20%

Zann Consortium Credit Rate:

  • ✔️ Increase to 21.75 creds/sec per mine from 20.5 creds/sec per mine. (To help balance the cost of units at tech 2)
    • Increased to 21.0 due to increased station income

Bossk:

  • 🔜 Change Bossk’s Sensor Jamming ability to go on full cooldown once clicked and have a duration of 20 seconds as well as a 45 second cooldown. (I hope I explained this one correctly, if not I can over voice chat)
    • Cooldown was reduced: 75 > 45sec
    • Duration was reduced: 30 > 20sec

Land:

General:

Anti-Air Turrets:

  • 🔜 Prevent them from being able to target ground units.
    • AA Turrets reworked with proper inaccuracy, reduced area effect, and reduced damage vs non-aircraft

Mass Driver Turrets:

  • 🔜Prevent them from being able to target ground units.
    • Reworked with proper inaccuracy

Tatooine:

  • 🔜Dust devil & Rancor no longer harms units.

Felucia:

  • ✔️ Remove damage of flowers.

Double Thermal Glitch:

  • 🪲 Fix this somehow.
    • If this change is possible then increase damage of thermal detonator by 20%, Not fixable currently

Vehicle Pathing:

  • 🪲 Fix pathing of vehicles like EaW so they don’t go into a straight line when you select and move them. Seems to be an engine issue

Rebels:

Kyle Katarn:

  • 🔜 FoV reveal increased by 20%.
  • 🔜 Base movement speed increased by 15%.
  • 🔜 Remove sprint.

Rebel Trooper:

  • 🔜 Build time increased from 3 seconds to 4 seconds.
  • 🔜 Price increased from 320 to 350.

R2D2 & C3PO:

  • 🔜 Price decreased from 850 to 650.

Infiltrator:

  • 🔜 Increase base speed by 10%
  • 🔜 Increase health by 40%
  • 🔜 Increase Thermal Detonator Range by 15%

Obi-Wan Kenobi:

  • 🔜 Swap mind trick with force heal like EaW.

T2-B:

  • 🔜 Price increased from 1100 to 1300.

MPTL:

  • 🔜 Increase the RoF between volleys.

MPTL:

  • 🔜 Accuracy reduced similar to EaW.

T4-B:

  • 🔜 Reduce both armor upgrades slightly.

Empire:

AT-ST:

  • ✔️ Fix bug where barrage does not deactivate automatically.
  • ✔️ Rename barrage to “Focus Fire” since barrage does not spread.
  • ✔️ Decrease barrage circle size for more accurate positioning when using it.
  • 🔜 Remove barrage area and replace with new area Concussion Grenade ability.

AT-ST v2:

  • 🔜 Add another AT-ST unit at tech 2 named AT-ST v2 with a point and click homing missile, price 1100.

Anti-Infantry turret:

  • 🔜 Make it useful like the Rebel one.

Stamina Upgrade:

  • 🔜 Add a tech Stamina upgrade to tech 2 that increases the health of Storm Trooper squads by 15-20%

Juggernaut Transport:

  • 🔜 Increase HP by 30%.

Empire Starting Platoons:

  • 🔜 Increase amount of starting squads from 4 to 5.

Boba Fett:

  • 🔜 Flamethrower activation range increased from 100 to 150.
  • 🔜 Flamethrower cooldown decreased from 28 seconds to 20 seconds.
  • 🔜 Price reduced from 1450 credits to 1400 credits.
  • 🔜 Increase auto attack damage by 15%.
  • 🔜 Build time reduced from 23 seconds to 18 seconds.

Scout Trooper:

  • 🔜 Build time reduced from 13 seconds to 10 seconds.

Dark Trooper Phase 1:

  • ✔️ Decrease squad size from 3 to 2.
  • 🪲 Fix melee.
  • 🔜 Allow to capture reinforcement and mining pads.
  • 🔜 Build time decreased from 18 seconds to 14 seconds.
  • 🔜 Increase HP by 10%.
  • 🔜 Lower sprint duration from 12 seconds to 8 seconds.

Dark Trooper Phase 2:

  • 🪲 Correct landing animation/pathing.
  • 🔜 Price increase to 1300.

Dark Trooper Phase 3:

  • 🔜 Decrease deploy time by 2 seconds.
  • 🔜 Price increase from 1400 to 2000.
  • 🔜 Increase to 2 per squad.

Veers:

  • 🔜 Give Imperial hero insignia blob to easily distinguish from regular AT-ATs.
  • 🔜 Price reduction from 4000 to 2800.

Storm Troopers Squads:

  • 🪲 Attempt to fix formation bug where they slow down and wait for other squads if grouped together.

SPMA-T:

  • 🔜 Reduce damage by 10%.
  • 🔜 Deploy/Undeploy increased by 1.5 seconds.

Zann Consortium:

Bossk:

  • 🔜 Plasma Grenade ability changed to one time use with a 15 second cooldown.
  • 🔜 Add initial damage to Bossk’s plasma grenades. (Number unknown atm).
  • 🔜 Price decreased from 1250 to 1200.
  • 🔜 Replace flamethrower with Sprint.
  • 🔜 Increase damage of auto attack by 20%.
  • 🔜 Increase base movement speed by 10%-15%.

Grenadier:

  • 🔜 Grenade damage reduced by 25% to Armor_hero

Consortium Buildings:

  • 🔜 Nerf shields on all buildings except command center by 20%.

Proton Torpedo Turret:

  • 🔜 Build time increased from 13 seconds to 16 seconds.
  • 🔜 Max firing range decreased from 350 to 250.

Droideka Shield Upgrade T1:

  • 🔜 Price decreased from 850 to 650.

Droideka Pathing:

  • 🔜 Increase clicking range threshold when droidekas will deploy/undeploy to move.

Resource Pad:

  • 🔜 Build time decreased from 22 seconds to 20 seconds.

Tech 2 Upgrade:

  • 🔜 Build time decreased from 45 seconds to 40 seconds.

M.A.L:

  • 🔜 Increase RoF between Volleys.
  • 🔜 Accuracy reduced similar to MPTL.
  • 🔜 Increase deploy time by 2 seconds.

Pulse Tank:

  • ✔️ Convert shields into health, removes shields completely. (This is a treading tank, it gets anal'd by rockets and it shouldn’t have shields anyways)

Merc Squads:

  • ✔️🪲 Can’t get ran over

Ewok Handler:

  • 🔜 Increase attack range by 20%
  • 🔜 Bug where Ewok doesn’t display health bar when spawned
  • 🔜 Reduce damage done to structures by 40%
  • 🔜 Reduce Area of Damage by 20%
  • 🔜 Reduce damage done by 20%
  • 🔜 Increase squad number from 1 to 2

Vorskner Pack:

  • 🪲 Fix melee.

Rancors:

  • 🪲 Fix melee somehow.

Version 0.2

Goals:

  • All MDU’s on land reworked.
  • Tech 1/2 Land Hero tweaking.
  • Map changes/additions. (Forsure maps include: Nal Hutta Space, Mustafar Land & Space, Coruscant Land, Utapau Canyon Land, Dathomir Land, Battle for the Eclipse Space, Rhen Var Space.)
  • Space/Land turret changes.
  • Random faction.
  • Space/Land Upgrade changes.

Version 0.3

Goals:

  • Tech 3/4 Space balance changes.
  • Tech 3 Land Hero tweaking.

About

Tournament Edition Mod for Star Wars: Empire at War Forces of Corruption

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published