Geonosis:
- ✔️ Fix team 1 spawn.
Hypori:
- ✔️ Fix team 2 spawn.
Bespin:
- ✔️ Fix team 2 right mine to be hit by station.
Coruscant:
- ✔️ Remove gravity well generator.
Corellian Corvette:
- ✔️ Price reduced from 1800 to 1700. (Kinda useless compared to a Tartan or Crusader)
- ✔️ Build time reduced from 15 seconds to 14 seconds. (Kinda useless compared to a Tartan or Crusader)
- ✔️ Increase damage done to mining facilities by 10%. (Possibly 15%)
Nebulon B-Frigate:
- ✔️ Increase the damage done to mining facilities by 10%.
- Biggest issue with Nebs is that they cost 2500 and have far more cost efficient counters than an Acclamator as well as killing mines slower
- ✔️ Increase hardpoint health by 10% (Possibly 15%)
Han Solo:
- ✔️ Increase damage done to mining facilities by 15% (Possibly 20%)
- ✔️ Build time decreased from 33 seconds to 29 seconds. (Han is only good vs heroes, trying to make him more viable)
Y-Wing:
- ✔️ Price reduction from 550 to 450
- ✔️ Make laser cannons rotating 360 degrees.
- ✔️ Buff Ion shot to disable an enemy ship for 1.3 seconds per shot (4 seconds total)
A-Wing:
- ✔️ Build time reduced from 18 seconds to 16 seconds. (Not useful other than finding a Phantom so why not)
- ✔️ Increase damage reduction from lure ability from 30% to 45%.
Rogue Squadron:
- ✔️ Moved from tech 4 to tech 2. (Bad hero unit at tech 4 plus would give Rebels a cheaper alternative to help vs bombers)
- ✔️ Price reduced from 2500 to 1500. (Costs way to much)
- ✔️ Build time reduced from 25 seconds to 18 seconds.
- ✔️ Reduce damage taken from Seismic Charge by 30%. (Probably to op but will nerf if so)
- ✔️ Increase damage of strike by 20% as well as removing speed bonus. (Ability is trash due to pathing)
- ✔️ Increase base damage vs mining facilities by 10% (Probably needs a bigger buff tbh)
- ✔️ Fix bug where if Wedge dies he loses hero status.
Ion Cannon:
- ✔️🪲 Adjust hit marker for Cons Space Station so that it doesn’t miss.
Boba Fett:
- ✔️ Increase the damage done to mining facilities by 10% (Possibly 15%)
- ✔️ Build time decreased from 28 seconds to 26. (Trying to make heroes useful in FoC)
- ✔️ Fix his animation where he locks onto someone and follows them even with the stop command.
- Turn Rate reduced (5.0 > 4.0) to help with this
TIE Phantom:
- ✔️ Decrease HP by 10%.
TIE Scout:
- ✔️ Increase cooldown on Sensor Ping.
- ✔️ Increase price from 275 to 300.
TIE Interceptor:
- ✔️ Price increase from 550 to 600. (Beats X-Wings 1v1 no upgrades, lore wise rivaled A-Wing, should cost more also will help with Empire having more credits)
Tartan:
- ✔️ Price increase from 1700 to 1800. (Best corvette in-game vs mines, needs to cost more)
Acclamator:
- ✔️ Price increase from 2350 to 2400 (Best frigate overall in-game yet costs the least, needs to be nerfed in price)
- ✔️ Right turbolaser damage type corrected from Damage_Acclamator to Damage_Acclamator_TL
Hyper Velocity Gun:
- ✔️🪲 Adjust hit marker for Cons Space Station so that it doesn’t miss.
Diamond Boron Missile Turret:
- 🔜 Reduce amount of missiles fired to 3 or 4. (Obvious reasons)
- 🔜 Reduce AOE by 15% (Obvious reasons)
- 🔜 Reduce damage by 15% (Possibly 20 or 25%)
- Diamond Missile Turret reworked with proper accuracy and larger min range
Crusader:
- ✔️ Fix damage type against enemy space stations. (Obvious reasons)
Star Viper:
- ❌ Increase damage by 10% (Not sure about this yet, We decided against this)
Skipray:
- ✔️ Price reduced from 700 to 650. (Too expensive as is)
- ✔️ Reduce the amount of ion bolts fired.
- Potentially remove them as well, it’s kinda dumb you can add 1 skipray with starvipers and win even harder
Buzz Droids:
- ✔️ Reduce cooldown by 15% (If we add a window of damage activation and nerf damage then cooldown should be reduced a little)
- ✔️ Reduce damage by 10% (Obvious reasons)
- ✔️ Add a 1.8 second window before they begin to do damage. (To help give people time to react to them)
- 🪲 Prevent the use of buzz droids in nebulas. (If Possible needs to be fixed, Currently not possible)
Interceptor IV Frigate:
- ✔️ Add an extra Missile turret hardpoint. (Attempting to make this unit useful)
- ✔️ Reduce health of turret hardpoints by 10-15% (Needs to be tweaked if given two of them)
- ✔️ Price reduced from 2400 to 2300.
- One reason people don’t buy it is because it’s too expensive, can revert back if missile buff on it makes it worth 2400
Extort Cash Upgrade:
- ✔️ Increase the amount of credits given from 15% to 20%
- No reason they pay 200 more credits for less money since Rebels & Empire are 20%
Zann Consortium Credit Rate:
- ✔️ Increase to 21.75 creds/sec per mine from 20.5 creds/sec per mine. (To help balance the cost of units at tech 2)
- Increased to 21.0 due to increased station income
Bossk:
- 🔜 Change Bossk’s Sensor Jamming ability to go on full cooldown once clicked and have a duration of 20 seconds as well as a 45 second cooldown. (I hope I explained this one correctly, if not I can over voice chat)
- Cooldown was reduced: 75 > 45sec
- Duration was reduced: 30 > 20sec
Anti-Air Turrets:
- 🔜 Prevent them from being able to target ground units.
- AA Turrets reworked with proper inaccuracy, reduced area effect, and reduced damage vs non-aircraft
Mass Driver Turrets:
- 🔜Prevent them from being able to target ground units.
- Reworked with proper inaccuracy
Tatooine:
- 🔜Dust devil & Rancor no longer harms units.
Felucia:
- ✔️ Remove damage of flowers.
Double Thermal Glitch:
- 🪲 Fix this somehow.
- If this change is possible then increase damage of thermal detonator by 20%, Not fixable currently
Vehicle Pathing:
- 🪲 Fix pathing of vehicles like EaW so they don’t go into a straight line when you select and move them. Seems to be an engine issue
Kyle Katarn:
- 🔜 FoV reveal increased by 20%.
- 🔜 Base movement speed increased by 15%.
- 🔜 Remove sprint.
Rebel Trooper:
- 🔜 Build time increased from 3 seconds to 4 seconds.
- 🔜 Price increased from 320 to 350.
R2D2 & C3PO:
- 🔜 Price decreased from 850 to 650.
Infiltrator:
- 🔜 Increase base speed by 10%
- 🔜 Increase health by 40%
- 🔜 Increase Thermal Detonator Range by 15%
Obi-Wan Kenobi:
- 🔜 Swap mind trick with force heal like EaW.
T2-B:
- 🔜 Price increased from 1100 to 1300.
MPTL:
- 🔜 Increase the RoF between volleys.
MPTL:
- 🔜 Accuracy reduced similar to EaW.
T4-B:
- 🔜 Reduce both armor upgrades slightly.
AT-ST:
- ✔️ Fix bug where barrage does not deactivate automatically.
- ✔️ Rename barrage to “Focus Fire” since barrage does not spread.
- ✔️ Decrease barrage circle size for more accurate positioning when using it.
- 🔜 Remove barrage area and replace with new area Concussion Grenade ability.
AT-ST v2:
- 🔜 Add another AT-ST unit at tech 2 named AT-ST v2 with a point and click homing missile, price 1100.
Anti-Infantry turret:
- 🔜 Make it useful like the Rebel one.
Stamina Upgrade:
- 🔜 Add a tech Stamina upgrade to tech 2 that increases the health of Storm Trooper squads by 15-20%
Juggernaut Transport:
- 🔜 Increase HP by 30%.
Empire Starting Platoons:
- 🔜 Increase amount of starting squads from 4 to 5.
Boba Fett:
- 🔜 Flamethrower activation range increased from 100 to 150.
- 🔜 Flamethrower cooldown decreased from 28 seconds to 20 seconds.
- 🔜 Price reduced from 1450 credits to 1400 credits.
- 🔜 Increase auto attack damage by 15%.
- 🔜 Build time reduced from 23 seconds to 18 seconds.
Scout Trooper:
- 🔜 Build time reduced from 13 seconds to 10 seconds.
Dark Trooper Phase 1:
- ✔️ Decrease squad size from 3 to 2.
- 🪲 Fix melee.
- 🔜 Allow to capture reinforcement and mining pads.
- 🔜 Build time decreased from 18 seconds to 14 seconds.
- 🔜 Increase HP by 10%.
- 🔜 Lower sprint duration from 12 seconds to 8 seconds.
Dark Trooper Phase 2:
- 🪲 Correct landing animation/pathing.
- 🔜 Price increase to 1300.
Dark Trooper Phase 3:
- 🔜 Decrease deploy time by 2 seconds.
- 🔜 Price increase from 1400 to 2000.
- 🔜 Increase to 2 per squad.
Veers:
- 🔜 Give Imperial hero insignia blob to easily distinguish from regular AT-ATs.
- 🔜 Price reduction from 4000 to 2800.
Storm Troopers Squads:
- 🪲 Attempt to fix formation bug where they slow down and wait for other squads if grouped together.
SPMA-T:
- 🔜 Reduce damage by 10%.
- 🔜 Deploy/Undeploy increased by 1.5 seconds.
Bossk:
- 🔜 Plasma Grenade ability changed to one time use with a 15 second cooldown.
- 🔜 Add initial damage to Bossk’s plasma grenades. (Number unknown atm).
- 🔜 Price decreased from 1250 to 1200.
- 🔜 Replace flamethrower with Sprint.
- 🔜 Increase damage of auto attack by 20%.
- 🔜 Increase base movement speed by 10%-15%.
Grenadier:
- 🔜 Grenade damage reduced by 25% to Armor_hero
Consortium Buildings:
- 🔜 Nerf shields on all buildings except command center by 20%.
Proton Torpedo Turret:
- 🔜 Build time increased from 13 seconds to 16 seconds.
- 🔜 Max firing range decreased from 350 to 250.
Droideka Shield Upgrade T1:
- 🔜 Price decreased from 850 to 650.
Droideka Pathing:
- 🔜 Increase clicking range threshold when droidekas will deploy/undeploy to move.
Resource Pad:
- 🔜 Build time decreased from 22 seconds to 20 seconds.
Tech 2 Upgrade:
- 🔜 Build time decreased from 45 seconds to 40 seconds.
M.A.L:
- 🔜 Increase RoF between Volleys.
- 🔜 Accuracy reduced similar to MPTL.
- 🔜 Increase deploy time by 2 seconds.
Pulse Tank:
- ✔️ Convert shields into health, removes shields completely. (This is a treading tank, it gets anal'd by rockets and it shouldn’t have shields anyways)
Merc Squads:
- ✔️🪲 Can’t get ran over
Ewok Handler:
- 🔜 Increase attack range by 20%
- 🔜 Bug where Ewok doesn’t display health bar when spawned
- 🔜 Reduce damage done to structures by 40%
- 🔜 Reduce Area of Damage by 20%
- 🔜 Reduce damage done by 20%
- 🔜 Increase squad number from 1 to 2
Vorskner Pack:
- 🪲 Fix melee.
Rancors:
- 🪲 Fix melee somehow.
Goals:
- All MDU’s on land reworked.
- Tech 1/2 Land Hero tweaking.
- Map changes/additions. (Forsure maps include: Nal Hutta Space, Mustafar Land & Space, Coruscant Land, Utapau Canyon Land, Dathomir Land, Battle for the Eclipse Space, Rhen Var Space.)
- Space/Land turret changes.
- Random faction.
- Space/Land Upgrade changes.
Goals:
- Tech 3/4 Space balance changes.
- Tech 3 Land Hero tweaking.