Releases: detomon/wigglebone
Releases · detomon/wigglebone
v3.0.0
Changes
- A completely new implementation that is frame rate independent.
- Added new
DMWBWiggleRotationModifier3D
andDMWBWigglePositionModifier3D
nodes to replace the now deprecatedWiggleBone
node.
Updated examples can be found in the examples directory.
New features
- The new
spring_freq
property replaces thestiffness
property. It allows to set an exact oscillation frequency and has an equivalent behaviour to the oldstiffness
property. - Support for free rotating and hanging bones (with some limitations).
Note
The new implementation uses SkeletonModifier3D
nodes and requires Godot 4.3. A fallback version with an alternative implementation for Godot 4.2 can be found in the godot-4.2 branch.