Skip to content

Releases: detomon/wigglebone

v3.0.0

11 Nov 12:16
Compare
Choose a tag to compare

Changes

  • A completely new implementation that is frame rate independent.
  • Added new DMWBWiggleRotationModifier3D and DMWBWigglePositionModifier3D nodes to replace the now deprecated WiggleBone node.

Updated examples can be found in the examples directory.

New features

  • The new spring_freq property replaces the stiffness property. It allows to set an exact oscillation frequency and has an equivalent behaviour to the old stiffness property.
  • Support for free rotating and hanging bones (with some limitations).

Note

The new implementation uses SkeletonModifier3D nodes and requires Godot 4.3. A fallback version with an alternative implementation for Godot 4.2 can be found in the godot-4.2 branch.