RELEASE Version 1.1.0
Changes:
- Added map rotation/flipping feature. Multiplies the number of map variations eight times without increasing or changing the main map file.
- Fix from @earlyraven for a Windows compiling issue. Does not affect binary releases.
NOTE: I don't have a developer account with Microsoft or Apple. The binaries listed here are not signed. If you want, you can compile your own binary from the source code or run the Python program directly from the terminal. See README.md for instructions.
SHA256:
b1356172283312a28d0aeac375107d38011d3ad92096fbc77a4de56a0cf890da dungeon_cross_1.1.0_LINUX.zip 644ff83c81bfc45f148618346532773f4fe8f73ddc38f01ac26ff13ff52a1c72 dungeon_cross_1.1.0_MAC.zip 45437c90cce9b0592395f5650039131c5307e180d801e3f95fb5c3a9a567f875 dungeon_cross_1.1.0_WIN.zip
Full Changelog: v1.0.3...v1.1.0
What's Changed
- Added pillow to requirements_to_build_windows_exe.txt file and update… by @earlyraven in #2
- Forgot to merge pull request before pushing branch update by @halfburnttoast in #3
New Contributors
- @earlyraven made their first contribution in #2