Tanbo is 2D library of memorymapped vulkan graphics sandbox like register based. It's actually a one-time ComputeShader and Indirect Draw.
This is an experiment, so there is no end or goal. I'm just trying to figure out what I can do with it, especially for 2D systems. The rest is for simple experiments.
It's a field for growing rice in Japanese.
benchmark.
https://astyle.sourceforge.net/
astyle --indent=tab --style=linux --indent=force-tab --indent-after-parens --indent-col1-comments --pad-header --pad-oper