real time ASTC texture compression by computer shader
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Updated
Feb 18, 2022 - C++
real time ASTC texture compression by computer shader
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
Raytracing by compute shader in unity
A basic implementation of the Physarum Polycephalum (AKA Slime Mold) code in Unity.
使用opengl计算着色器实现的transformer (llama2)模型推理。implementation of the transformer (llama2) model,using OpenGL Compute Shader
A Swift Playground Book that explores the Apple's Metal technology on iOS.
Vulkan(Compute Shader + Instancing rendering) & C++ fish swarm, developed on macOS
A Web CT viewer basing on marching cube algorithm and webgpu compute shader.
4D Julia set renderer
babylonjs compute shader sample project
Compute Shader for audience in IDOL live stage.
Simulation of universal gravitation using compute shader (GPGPU) in Unity / compute shaderによる万有引力のシミュレーション
A GPU-based PathTracing renderer for creating images with global illumination, advanced reflections, and physically-based materials.
Android Livewallpaper built with OpenGL which uses a random Lissajous figure to create smoothly changing Julia sets
Tanbo is library of memorymapped vulkan graphics library.
This is an updated version of Apples WWDC project that is coded in ObjC.
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