Real-Time Hybrid Hair Rendering using Vulkan™
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Updated
Feb 16, 2024 - C++
Real-Time Hybrid Hair Rendering using Vulkan™
Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
3D polygonal mesh renderer with dynamic level-of-detail (LOD).
Demonstration project for the Level of Detail (LOD) Godot 3.x add-on
A demo of cfMMOC library for terrain rendering
Point Cloud Rendering Engine with Octree Generation, Splat Blending, Phong Lighting and Neural Network Evaluation
An easy plugin tool to create game ready LODs in a few seconds!
Application for procedural terrain generation using Perlin noise settings
Tessellation + WebGL2
Boolean Logic Data Prep, Text and Dates, Unions, Joins and Blending, Parameters and Sets, Level of Details, LOD Calculations, Animations, New Visualizations: Funnel Graphs, Gantt Charts, Bump, Donut, Packed Bubbles, Waterfall Chart, London Pathways, , Branches, Multiple Outputs, Outputiing, CSV, Hyper, Preview, Cleaning Text, Unpivotting, ETL, E…
Generates triangle cluster hierarchies for per-cluster LOD selection & rendering
Implementing the level of detail on a model 3d object base on a view approach in openframework
A Collection of Blender Plugins to aid with the LOD creation of terrestrial photogrammetry models.
Fast geometry simplification using the Visvalingam effective triangle area method.
Ecommerce Sales Analysis - Tableau Dashboard
A framework and test applications for multithreaded and distributed vulkan applications
Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that aims to create a simulator for exploring celestial bodies.
A-Frame LOD implementation, updated for A-Frame 0.9.1
Terrain simplification algorithm using Geometry Shaders
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