GPU Mass-Spring Simulation Cloth in Unity
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Updated
Dec 2, 2019 - C#
GPU Mass-Spring Simulation Cloth in Unity
Asynchronous Multi-Body Framework
ICML2024: Equivariant Graph Neural Operator for Modeling 3D Dynamics
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Library that combines control engineering, dynamic simulation and machine learning on time-series. Developed to describe industrial processes and -automation. Lightweight, robust and fast for use in advanced analytics. Built on .NET to run anywhere.
Cloth Simulation with WebGPU Compute Shader
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Modelling the double toggle switch pattern in gene regulatory networks and assessing its ability to implement memory
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Programming exercise in the cource DAT026 - Mathematical modeling
Lotka-Volterra model, also known as prey predator model implemented with bacteria as prey and creepers as predators.
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