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[Stat] Stunts

kaktusztea edited this page Mar 26, 2023 · 1 revision

Fate Stunt examples

Technology

Bioengineering: Because you are a trained bioengineer, you may use Technology in place of Lore to create advantages representing biomechanical modifications or cybernetic augmentations, or to overcome obstacles related to medical conditions or treatment.

Life-Support Engineering: Because you are a trained life-support engineer, you gain +2 when using Engineering or Technology to overcome obstacles related to maintaining, repairing, or replacing life-support technology.

Xenotech: Because you are familiar with the principles of alien technology, you gain +2 when using Engineering or Technology to overcome obstacles related to understanding or adapting alien technology.

Miracle Worker: Because you work well under pressure, you gain +2 when using Technology to treat consequences taken by a spaceship or other vehicle.

Pilot

Hot Pilot: Because you are a skilled spacepilot, you gain +2 to overcome with Pilot when piloting a space fighter or other small spacecraft.

Space Ace: Because you are steely-nerved combat pilot, you may attack with Pilot when you are piloting a space fighter or other small, armed spacecraft.

Seat-of-the-Pants Navigator: Because you have an uncanny knack for space navigation, you gain +2 to overcome with Pilot to set a course from point A to point B in hyperspace.

Intellect

Data Analyst: Because you are skilled at data analysis, you gain +2 to create advantages with Intellect when you can consult accumulated data records about the object of your analysis.

Boolean Ace: Because you are expert at searching through large databases, you may use Intellect in place of Investigate when you have access to data records about the target of your investigation.

Synesthete: Because you are a synesthetic poet, you may use Intellect in place of Manipulation when you perform one of your multi-sensory compositions for a receptive or captive audience.

Vee-Kay Analyzer: Because you have access to special equipment, you gain +2 to Empathy when trying to figure out someone’s psychological stressors or breaking points during an interview.

Projective Telempath: Because you have psionic powers, you may attack with Intellect versus Will, sending out waves of emotion after emotion that produce mind-shattering catharsis in the target.

Shoot/Perception

Deadeye Aim: Because you are uncannily accurate with space weapons, once per scene you can gain +4, rather than +2, to your Shoot/Perception attack when you invoke an advantage you’ve created related to taking aim or getting a target in your sights during space combat.

Sniper: Gain +2 to attack with Shoot when you’re firing a personal firearm at a defender that is two or more zones away.

Move

Glandular Implant: Because you have been implanted with an artificial adrenaline gland, once per session when you are using Move to overcome or defend, you may spend a fate point to treat your dice roll as ++++ before or after rolling them.

Tentacles: Because you have powerful manipulator tentacles, you gain +2 to Move when creating advantages related to grabbing, grasping, or holding on to something.

Streetwise

Ninja Skills: Because you have received special training, you gain +2 to Streetwise when overcoming low-tech security equipment and procedures, such as unaugmented guards, mechanical locks, and pressure plates.

Resources

Traveller: Because you have traveled extensively throughout the galaxy, whenever you return to a planet that you’ve ever visited, you gain +2 to Resources to overcome difficulties in finding someone you need to find or want to meet. Additionally, you may spend a fate point when you first arrive on a new world to declare that you have been to this place before.

Manipulation

Mask-Like Countenance: Because your facial expressions are particularly neutral or otherwise hard to read, you gain +2 to defend with Manipulation versus efforts to discern your true motivations, intentions, or nature using Intellect or Investigate.

Personality Graft: Because you can imprint personality patterns upon your brain, you may spend a fate point to imprint the patterns of an individual that you’ve observed, gaining +2 to create advantages and overcome obstacles with Manipulation when you are imitating or impersonating that individual.

Investigate

Encyclopedia Pangalactica: Because you have access to the Encyclopedia Pangalactica, you gain +2 to creating advantages and overcomes with Investigate if the object of your investigation is important enough to have an encyclopedia entry.

Physique

Full-Spectrum Signal Analyzer: Because you have access to special equipment, you gain +2 to Investigate when overcoming difficulties associated with deciphering or interpreting possible communication signals.

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